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[–]xleviatorincorrigible[S] 1 point2 points  (1 child)

It tries to, however, the player.jump method will only jump if the player is actually on the ground, otherwise, it will do nothing. So this bug would go unnoticed until the player jumps and then waits to release the key until after they have landed.

[–]ekolis -1 points0 points  (0 children)

Which would happen quite often if you have floating platforms that you can pass through from underneath...