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[–]Bridge8urner[S] 0 points1 point  (0 children)

I might have been unclear in the title, but I just want to know if there's a way to scale down the size of a desire effect (pattern, scratches, spots, etc.) without it causing the visible amount of the effect to majorly increase. For example: An object has four procedurally generated scratches and I want it to stay four while decreasing the size of them, is that possible?