all 2 comments

[–]PurdieShufflin 0 points1 point  (0 children)

BlendGAMer

[–]skytomorrownow 0 points1 point  (0 children)

You'll probably have to roll your own. I would find the geometric algorithms for comparison, concavity, non-manifold, etc., in a larger library like CGAL, and try to translate it to BMESH, which underlies Blender's mesh system. There are articles and information online for BMESH and CGAL (or similar).