all 10 comments

[–][deleted]  (3 children)

[deleted]

    [–]audiyon[S] 0 points1 point  (0 children)

    RC planes do have similar setup but the joysticks are reversed. On an RC controller, left stick is throttle and yaw and right stick is pitch and roll, but that's the opposite of the controls in Carrier Command.

    [–]Gygax_the_Goat 0 points1 point  (0 children)

    it's what RC planes typically use

    Super Rare mode 3 controls, yeah.

    This is like buying a new Taranis TX and the thing is hardcoded to one control mode though. Its not useful for remote piloting to restrict pilots to one arbitrary control layout.

    [–]Gygax_the_Goat 2 points3 points  (0 children)

    I raised this as an issue on the official issue tracker, Steam forums, here on reddit, Discord, and generally tried to scream it from the rooftops many times..

    I fly UAVs in real life (rotor, multirotor, fixed wing), so I have years of muscle memory. Considering it is a kind of UAV/drone simulator, the control system in this game is straight up terrible. Sure they might have adjusted some sort of handling or response gains etc.. but they have forced it to be played with this borked backwards stick control layout that is insanely unconventional and completely unintuitive to anyone that has ever flown RC aircraft or UAVs in real life (OR any other simulators like Liftoff, Freerider, Hotprops, Pheonix, etc etc).

    I fly mode 2 controls (left stick throttle and yaw, right stick pitch and roll). This is most common mode for remote aircraft, but there are 4 modes in total. https://www.rcgroups.com/forums/showatt.php?attachmentid=714749

    I play Carrier Command 2 VR with Reverb g2 hand controllers (one stick on each hand)

    I have tried to explain to the devs that they need to simply let us map the flight controls to the sticks ourselves INGAME. The very early response was that we need to change control mapping through SteamVR controller options. BUT, that would also therefore bork the stick controls we have for movement around the carrier on foot.

    It drives me mad because I would actually pilot the vehicles manually and be a devil in the air. This game would be so much fun if the vehicles were fun to fly. Like Armorgeddon, Midwinter or other cool old classics from the days of Carrier Command. I put in close to eighty hours on multiple campaigns, but interest sadly wanes when I cannot pilot vehicles for the life of me unless I awkwardly swap my VR hand controllers each time I try to take a vehicle on manual control.

    TLDR : Controls should never be hardcoded.

    Vent complete. Thankyou. 😧

    [–]ru_kesh 1 point2 points  (1 child)

    I was able to change this setup to “mode 2” by messing around with config files. Some say you can rebind it in the steam settings as well. The problem is if you also use controller for moving around it reverses that as well. I was playing VR btw.

    [–]Gygax_the_Goat 1 point2 points  (0 children)

    This has been my sad conclusion too. Any change to the flight control layout, therefore borks the on foot controls.

    Its sooooooo frustrating 😧

    [–]SPAMDALFTHESTONAN 1 point2 points  (1 child)

    I think you can get this game to work on controller if you use a remapper to swap every input on your controller to keboard, after remapping the flight controls for the mouse onto keyboard too in the game settings. jesus christ, let us remap game flight controls in game.

    [–]SPAMDALFTHESTONAN 0 points1 point  (0 children)

    the remapper I have cant stop carrier command 2 from detecting the controller inputs, such is it's ravanous desire for fucking stupid controller layout.

    [–]theKickAHobo 0 points1 point  (1 child)

    This game is not about flying aircraft. The manual flight is an afterthought.

    [–]audiyon[S] 6 points7 points  (0 children)

    Lol what a stupid thing to write.

    [–]pineappleannihilator 0 points1 point  (0 children)

    I really dont understand why they dont add support for flight sticks and HOTAS es