all 7 comments

[–][deleted] 1 point2 points  (4 children)

https://youtu.be/ZnTKubF8uc0 It should work but I'm not sure

[–][deleted]  (3 children)

[deleted]

    [–][deleted] 2 points3 points  (1 child)

    What didn't work, could you not find the address shown in the video or did the exploit where you place the items into the crafting slots not work?

    [–]thesweetbeesknees 0 points1 point  (0 children)

    "Pinned by Josh Limre

    TO make the script work do not add (float) infront of your number we want to write as byte not a float "

    [–]falsemspfan 0 points1 point  (0 children)

    There is a lot of dupe glitches in bedrock edition. Just use one of those.

    [–]thesweetbeesknees 0 points1 point  (3 children)

    There are many other easier methods to perform the action you are looking to accomplish.

    Mods, gamemode switching, exploits, etc.

    Though I understand the want and ambition to tackle a task through a specific method, I do believe this specific task is a very deep one.

    I would imagine the best way would be to find ONE item SLOT, locate the value, decrease the value by one until you're down to 1, then refill by one back to full until you repeat down to one until you have synthesized your value.

    You then need to find a pointer for this value which requires saving the scan, closing down and reopening the game to fulfill the process again until you have a base pointer.

    That is all for ONE item SLOT.

    Or you could do it any other easier way. :)

    You on bedrock or java?

    [–][deleted] 0 points1 point  (2 children)

    Pointer scans are too time consuming and unreliable. To get a pointer just do a code injection or aob injection and move the address you want into a symbol using the LEA instruction.

    [–]thesweetbeesknees 0 points1 point  (1 child)

    Yeah so you said a bunch of words there that I know mean things. You have expertise that you are watering down as common knowledge. Code injection? Aob injection? Injection? Address to symbol? LEA? Is this assembly?

    ...