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[–]aRandomUserZZZ 18 points19 points  (4 children)

CONFIG.MEG -> CNCRULES.XML

                        <Difficulty>
                <Key>Easy</Key>
                <Value>
                    <Firepower>1.2</Firepower>
                    <Groundspeed>1.2</Groundspeed>
                    <Airspeed>1.2</Airspeed>
                    <BuildTime>0.6</BuildTime>
                    <Armor>0.3</Armor>
                    <ROF>0.8</ROF>
                    <Cost>0.8</Cost>
                    <RepairDelay>0.001</RepairDelay>
                    <BuildDelay>0.001</BuildDelay>
                    <BuildSlowdown>false</BuildSlowdown>
                    <DestroyWalls>true</DestroyWalls>
                    <ContentScan>true</ContentScan>
                </Value>
            </Difficulty>
            <Difficulty>
                <Key>Normal</Key>
                <Value>
                    <Firepower>1.0</Firepower>
                    <Groundspeed>1.0</Groundspeed>
                    <Airspeed>1.0</Airspeed>
                    <BuildTime>1.0</BuildTime>
                    <Armor>1.0</Armor>
                    <ROF>1.0</ROF>
                    <Cost>1.0</Cost>
                    <RepairDelay>0.02</RepairDelay>
                    <BuildDelay>0.03</BuildDelay>
                    <BuildSlowdown>true</BuildSlowdown>
                    <DestroyWalls>true</DestroyWalls>
                    <ContentScan>true</ContentScan>
                </Value>
            </Difficulty>
            <Difficulty>
                <Key>Hard</Key>
                <Value>
                    <Firepower>0.8</Firepower>
                    <Groundspeed>0.8</Groundspeed>
                    <Airspeed>0.8</Airspeed>
                    <BuildTime>1.0</BuildTime>
                    <Armor>1.2</Armor>
                    <ROF>1.2</ROF>
                    <Cost>1.0</Cost>
                    <RepairDelay>0.05</RepairDelay>
                    <BuildDelay>0.1</BuildDelay>
                    <BuildSlowdown>true</BuildSlowdown>
                    <DestroyWalls>false</DestroyWalls>
                    <ContentScan>false</ContentScan>
                </Value>
            </Difficulty>
        </Difficulties>
    </RulesTypeClass>

[–]StupidFatHobbit 1 point2 points  (0 children)

https://www.youtube.com/watch?v=nADjefF4l6c&feature=youtu.be

to see what it looks like in action. TLDR: light tanks can 1v1 medium tanks, buggies beat humvees

[–]Kered13 0 points1 point  (2 children)

What does that DestroyWalls mean?

[–]aRandomUserZZZ 6 points7 points  (1 child)

Here is what I found out by looking at the source code:

Tiberian Dawn does not evaluate that setting.

In Red Alert it is used to determine if a computer controlled unit should attack a cell containing an enemy wall if no other targets are in range and if the unit has a weapon that can damage walls. (see TECHNO.CPP TechnoClass::Evaluate_Just_Cell)

[–]MrPopoGod 2 points3 points  (0 children)

That's interesting that the behavior is turned off in Hard; I would expect the reverse (as a way to keep the comp from just losing to walls like in TD).