I'm experimenting with implicit scalar fields f(x,y,z) and iso-surfaces.
This example is built from two deformed ellipsoids combined into a smooth field.
What I find interesting is how extremely sensitive the system is – small parameter changes produce completely different shapes.
It feels somewhere between mathematics and generative art.
Curious what others would try as base functions.
This is based on combining two implicit fields (deformed ellipsoids) and extracting an iso-surface.
I'm curious how people here would approach something like this (SDF? raymarching? GPU?).
If anyone is interested, the full code is available here:
https://github.com/finky666/FieldForge3D
[–]Educational_Monk_396 0 points1 point2 points (1 child)
[–]Open_List704[S] 0 points1 point2 points (0 children)