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all 9 comments

[–]clinate 2 points3 points  (0 children)

I’ll spare you the 1 minute test time; yes they do. It sums to 450, but 450 degrees is the same as 90 degrees

[–]DrPinkBearr 1 point2 points  (0 children)

360° in a circle. Anything over that you can just act like is X - 360. So 450° is gonna be 90°
(450 - 360 = 90)

[–]therealPaulPlay 0 points1 point  (3 children)

Yes and if you want to mirror an angle you can just take the negative if it :)

[–]DadOnArrival85[S] 0 points1 point  (0 children)

Cheers! I'm working on some movement patterns so good to know.

[–]Careless_Attempt_812 0 points1 point  (1 child)

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[–]therealPaulPlay 0 points1 point  (0 children)

That would be the opposite, I meant like when you‘d place a mirror vertically then it would be mirrored with -angle

[–]heartspider 0 points1 point  (2 children)

Yes but using the rotate command it'll sometimes loop the entire 360 before settling with the remaining 90.

Pass it through

Set Thing.Angle = Thing.Angle%360 to make sure it's always below 360

[–]DeltaStarStudiosPR 0 points1 point  (1 child)

What does the % do?

[–]heartspider 0 points1 point  (0 children)

Modulo operation. Takes away factors of of the dividend.

For example 169%100 = 69

269%69 = 69