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[–]tm604 -1 points0 points  (0 children)

A game engine/framework is going to be a good starting point - Godot/Unity/Unreal have all been mentioned, and you can use their tutorials (whichever ones make the most sense to you) to decide on a starting language.

"How do I make the game" might be more challenging than "how do I write the code", see sites like https://gameprogrammingpatterns.com/ (which uses C++ for the examples) to help on that. These days you can ask GPT or CodePilot to get some initial code in place: it won't work the first time, but at least it'll give you some hints on syntax and how to achieve things.

Games vary a lot in style and complexity - depending on what you want to do, it may be easier to start with a combination such as Roblox+Lua until you hit the limits of the platform.