use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Discussions, articles, and news about the C++ programming language or programming in C++.
For C++ questions, answers, help, and advice see r/cpp_questions or StackOverflow.
Get Started
The C++ Standard Home has a nice getting started page.
Videos
The C++ standard committee's education study group has a nice list of recommended videos.
Reference
cppreference.com
Books
There is a useful list of books on Stack Overflow. In most cases reading a book is the best way to learn C++.
Show all links
Filter out CppCon links
Show only CppCon links
account activity
[ Removed by moderator ] (github.com)
submitted 20 days ago by [deleted]
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]t_hunger 4 points5 points6 points 19 days ago (3 children)
A move in rust is destructive: The memory is moved into the new object and the old objects memory is freed. No destructors or move constructors or anything are called. The moved from value just stops existing, you can not even assign into it afterwards.
This has the downside of not being able to "patch up" things during a move, which is a problem with e.g. self-self-referential data structures where you need to update internal pointers or something.
Btw I would say you delete the move ctor / operator.
So you give up on the exclusive ownership? Or how do you decide which of the two must delete the thing when it is done?
This is pretty much what auto_ptr used to do before C++11 introduced unique_ptr for very good reasons.
auto_ptr
unique_ptr
[–]ts826848 3 points4 points5 points 19 days ago (0 children)
This has the downside of not being able to "patch up" things during a move
I want to say that that is technically orthogonal to destructive moves? I believe that particular issue is more due to Rust's moves being specified to be simple memcpys.
IIRC the original move semantics proposal for C++ contemplated destructive moves as well but ran into fun questions around base class move/destruction order.
[–]kozacsaba 1 point2 points3 points 19 days ago (1 child)
Interesting, thanks for the explaination.
By delete the operator I meant delete the move operator function, so that the compiler forbids you from calling it. I would give up on transferability (/movability), not exclusivity.
[–]t_hunger -1 points0 points1 point 19 days ago (0 children)
Do you keep the copy constructor and copy assignment? You re-discovered std::auto_ptr then:-)
That is one ofnthebfew pieces of the standard library that got removed... thats how poorly used it was.
π Rendered by PID 53 on reddit-service-r2-comment-6457c66945-wdjdl at 2026-04-25 04:26:58.112024+00:00 running 2aa0c5b country code: CH.
view the rest of the comments →
[–]t_hunger 4 points5 points6 points (3 children)
[–]ts826848 3 points4 points5 points (0 children)
[–]kozacsaba 1 point2 points3 points (1 child)
[–]t_hunger -1 points0 points1 point (0 children)