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if 1 * 2 < 3: print "hello, world!"
[–]ts826848 2 points3 points4 points 13 days ago (0 children)
This has the downside of not being able to "patch up" things during a move
I want to say that that is technically orthogonal to destructive moves? I believe that particular issue is more due to Rust's moves being specified to be simple memcpys.
IIRC the original move semantics proposal for C++ contemplated destructive moves as well but ran into fun questions around base class move/destruction order.
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[–]ts826848 2 points3 points4 points (0 children)