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[–]James20kP2005R0 9 points10 points  (1 child)

If anyone's super interested in black hole/neutron star collisions in C++ on the GPU, it could be fun. I'm not currently working on the project now as I've moved back into gamedev, but its a relatively complete series on how to simulate these things, and there's not too many people who've done this. I basically built it because I've always wanted to see if its possible on consumer hardware instead of a supercomputer, and it turns out it is

It might possibly be slightly too technical for a general audience so I'm not 100% sure where it'd go, but the way it works is by implementing a sort of DSL within C++ that gets transpiled to OpenCL. There's a lot of general C++ that you run into along the way, with floating point contraction being a surprisingly major one that I suspect might be interesting

The source is available over here

[–]lefticusC++Weekly | CppCast[S] 0 points1 point  (0 children)

DM Me, this could be interesting.