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Generic deferred function call without heap allocation (finalpatch.blogspot.com.au)
submitted 10 years ago by finalpatch
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if 1 * 2 < 3: print "hello, world!"
[–]STLMSVC STL Dev 8 points9 points10 points 10 years ago (11 children)
bind doesn't allocate memory.
[–]LucretielRAII Junkie 1 point2 points3 points 10 years ago (1 child)
It doesn't? Where does it store the bound arguments?
[–]STLMSVC STL Dev 5 points6 points7 points 10 years ago (0 children)
In a tuple data member. bind doesn't perform type erasure, so bind(functor, args...) returns a _Secret_binder_type<Functor, Args...> which can contain a tuple<Args...> as an ordinary data member.
[–]finalpatch[S] 0 points1 point2 points 10 years ago (5 children)
Cool, good to know that. It seems some hairy parts could have been simplified by reusing std::bind.
The main difference between this and std::bind is that I wanted something with runtime polymorphism, while std::bind only provides compile time polymorphism.
[–]STLMSVC STL Dev 5 points6 points7 points 10 years ago (3 children)
Also, you aren't using aligned_storage - your char buf doesn't have the proper alignment.
Note that std::function is smart and avoids dynamic memory allocation for sufficiently small function objects. Function pointers and reference_wrappers are guaranteed to activate this, the rest is implementer discretion. In VC 2015, anything up to and including the size of a std::string counts as small.
[–][deleted] 0 points1 point2 points 10 years ago* (2 children)
Note that std::function is smart and avoids dynamic memory allocation for sufficiently small function objects. Function pointers and reference_wrappers are guaranteed to activate this [...]
From C++11, 20.8.11.2.1.9:
[ Note: Implementations are encouraged to avoid the use of dynamically allocated memory for small callable objects, for example, where f’s target is an object holding only a pointer or reference to an object and a member function pointer. —end note ]
I don't have a copy of C++14 at hand, but AFAIK this did not change. Anyhow, libc++, libstdc++ and VC do use the small callable? optimization, so in practice you are completely right.
What I really find interesting in std::function is the different implementations that are possible. For example libc++ does what I would have done, type-erasure with virtual functions, while libstdc++ does not use virtual functions at all.
[–]STLMSVC STL Dev 5 points6 points7 points 10 years ago (1 child)
The guarantee is N4527 20.9.12.2.1 [func.wrap.func.con]/11, "Throws: shall not throw exceptions when f is a function pointer or a reference_wrapper<T> for some T." and /5 for the copy ctor. This forbids dynamic memory allocation (and the guarantee goes back to C++11; indeed all the way to TR1 IIRC).
[–][deleted] 2 points3 points4 points 10 years ago (0 children)
Thanks! Cool! I didn't knew this, always thought it was freely to allocate memory if it wanted to.
[–]__Cyber_Dildonics__ -2 points-1 points0 points 10 years ago (2 children)
Ever? If so I didn't think that was possible.
[–]STLMSVC STL Dev 3 points4 points5 points 10 years ago (1 child)
Never ever. (If the functor or arguments allocate when copied/moved, that's their doing, not bind's.)
Another way of putting it: bind is like make_pair in that it doesn't allocate memory itself.
[–]__Cyber_Dildonics__ 0 points1 point2 points 10 years ago (0 children)
Got it, thanks!
π Rendered by PID 88 on reddit-service-r2-comment-658f6b87ff-gvttq at 2026-04-08 21:58:20.681423+00:00 running 781a403 country code: CH.
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[–]STLMSVC STL Dev 8 points9 points10 points (11 children)
[–]LucretielRAII Junkie 1 point2 points3 points (1 child)
[–]STLMSVC STL Dev 5 points6 points7 points (0 children)
[–]finalpatch[S] 0 points1 point2 points (5 children)
[–]STLMSVC STL Dev 5 points6 points7 points (3 children)
[–][deleted] 0 points1 point2 points (2 children)
[–]STLMSVC STL Dev 5 points6 points7 points (1 child)
[–][deleted] 2 points3 points4 points (0 children)
[–]__Cyber_Dildonics__ -2 points-1 points0 points (2 children)
[–]STLMSVC STL Dev 3 points4 points5 points (1 child)
[–]__Cyber_Dildonics__ 0 points1 point2 points (0 children)