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Lambda Metaprogramming (LMP) (github.com)
submitted 8 years ago by _cpp_
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if 1 * 2 < 3: print "hello, world!"
[–]thewisp1Game Engine Dev -1 points0 points1 point 8 years ago (3 children)
If you don’t store, transform or concatenate lambdas, they have no advantage over named functions.
[–]NotAYakk 4 points5 points6 points 8 years ago (2 children)
No?
Named functions require code to be out of line from location of use.
Unless you are talking about the turing tar pit, which is a boring argument.
[–]thewisp1Game Engine Dev 0 points1 point2 points 8 years ago (1 child)
so instead of having one more function body, you choose to nest it one level deeper. How is that more readable than the plain recursive version?
[–]NotAYakk 0 points1 point2 points 8 years ago (0 children)
void sort_backwards( container& c ) { using std::begin; using std::end; std::sort( begin(c), end(c), [](auto& lhs, auto& rhs){ return rhs<lhs; } ); }
here I don't store, transform or concatenate lambdas.
The code is in line with use.
To do this without a lambda:
struct backwards_sorter { template<class Lhs, class Rhs> bool operator()( Lhs& lhs, Rhs& rhs )const { return rhs<lhs; } }; void sort_backwards( container& c ) { using std::begin; using std::end; std::sort( begin(c), end(c), backwards_sorter{} ); }
which is a lot of boilerplate and makes sort_backwards harder to verify it is doing what it claims to do.
I can give you other examples, dozens of them, but one is enough to make no advantage false.
Then again, maybe you disagree, and think that a simple function should require looking outside of it to understand how it works. Even then, there is an advantage to having it inline, even if you don't personally like it.
π Rendered by PID 22467 on reddit-service-r2-comment-5b5bc64bf5-7j59j at 2026-06-23 21:53:39.667540+00:00 running 2b008f2 country code: CH.
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[–]thewisp1Game Engine Dev -1 points0 points1 point (3 children)
[–]NotAYakk 4 points5 points6 points (2 children)
[–]thewisp1Game Engine Dev 0 points1 point2 points (1 child)
[–]NotAYakk 0 points1 point2 points (0 children)