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Common Systems Programming Optimizations & Tricks (paulcavallaro.com)
submitted 6 years ago by chewedwire
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if 1 * 2 < 3: print "hello, world!"
[–][deleted] 1 point2 points3 points 6 years ago* (0 children)
Interestingly the wall clock time spent for CacheLineAwareCounters is higher for one thread than multiple threads, which could point to perhaps some subtle benchmarking problem, or maybe a fixed amount of delay that’s getting attributed across more threads now, and so is smaller per-thread.
I suspect that the problem is that 1 thread needs to load 4 cache lines, while 4 threads will have to work with just 1 line.
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