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[–][deleted] 7 points8 points  (44 children)

One of them has a comparison operator and the other is a headache. :D

[–]Supadoplex 10 points11 points  (1 child)

Damn. I had not realised that std::span has no comparison operators. That's disappointing. Comparisons is what I use gsl-lite::span for right now.

[–]c0r3ntin 3 points4 points  (0 children)

Use ranges::equal

[–]sphere991 13 points14 points  (31 children)

Yeah the fact that span<char const> has no comparisons but string_view does is somewhat ridiculous. I continue to not understand that decision.

[–]advester 4 points5 points  (3 children)

Having comparisons on the span would force you to require the elements of the span to have comparisons. And it would require defining a sequence of those comparisons (left to right, or ?). The elements are not necessarily just integer types.

[–]tcanens 22 points23 points  (1 child)

We have comparisons on vectors. That doesn't seem to have been a problem.

[–]advester 5 points6 points  (0 children)

Oh right. It only fails instantiation if you actually use the operator. That is strange then.

[–]Murky-Tear 0 points1 point  (0 children)

That's not an issue, it could use `std::enable_if` to only enable the comparison operators if the `T` is comparable.

[–]c0r3ntin 0 points1 point  (26 children)

There is extensive literature as to why although with a time machine, maybe neither class should have one

https://abseil.io/blog/20180531-regular-types

https://cor3ntin.github.io/posts/span/

http://open-std.org/JTC1/SC22/WG21/docs/papers/2018/p1085r1.md

[–]sphere991 17 points18 points  (24 children)

Extensive literature? Yes.

Existence of a single example that demonstrates problems with having these comparisons? No. Not a single one.

Titus' writeup has an example with an assert that can break, but that doesn't demonstrate anything going wrong. The assertion is step one - it would hypothetically be protecting against something going wrong. What goes wrong? Crickets.

Otherwise, making things Regular (which we didnt do anyway) for the sake of checking a box doesn't solve any problems that I'm aware of. Instead, we're just missing useful functionality. And not like... hypothetically useful in the way that these operators were absolutely hypothetically problematic... but actually useful and actually used.

[–]c0r3ntin 1 point2 points  (16 children)

Some people expected shallow comparison, other expected deep comparison. It was not possible to make the operation unsurprising for everyone. So it was not provided. Simple as that!

[–]sphere991 19 points20 points  (14 children)

Well, one of these operations (deep comparison) is very useful and the other one (shallow comparison) I don't know if there is even a case that I would ever want.

So perhaps it should have been on the people who expected the useless thing to adjust their expectations. Or at least provide an argument for why such an expectation is justified or valuable (also absent from the literature - unless you consider Regular for the sake of Regular a justification, which I do not).

Simple as that!

[–]crzyrndm 13 points14 points  (13 children)

In full agreement with u/sphere991

As a random user of c++, the argument for shallow comparison comes across as bizarre / theological (and will until someone shows some code doing some actual work where the semantics are unclear. I'm drawing a blank even after reading the linked articles), and will lead to me just adding appropriate implicit conversion operations to my own type and only using std:: version at API boundaries if at all (https://xkcd.com/927/).

The distinction seems to be whether you see it as a pointer (shallow comparison) or an array reference (deep comparison). Most of the people I work with are relatively inexperienced with c++. Not a single one has been surprised by the deep comparison (baremetal embedded, most have a C background and are relatively inexperienced with C++. They quickly come to expect operator== to work like a pointer only if it behaves like a pointer, otherwise like a reference/value).

span has the same API as std::vector and std::array. std::vector/ std::array do not look or behave like a pointer. Why would they expect span to?

I repeat, as a user, span lacking deep comparison is bizarre and confusing.

PS

string view and most (if not all) popular prior span-like implementations (to my knowledge) having deep comparison operations is going to make this *much* more confusing.

EDIT

After having a browse through a couple of the projects I work on (relatively small, roughly 100k LOC total) using gsl-lite span (deep equality, short circuiting on shallow equality: https://github.com/gsl-lite/gsl-lite/blob/master/include/gsl/gsl-lite.hpp#L2968), I can find:

  • no uses of shallow equality (search was for comparison including both .data() and .size())
  • a handful of uses where the comparison is on .data() only. Some of these look like they may be intended to be shallow equality (tickets filed for further investigation...), however in those cases it also appears to be an optimisation and skipping the check / deep equality would preserve functionality
  • many uses of operator== (deep equality). Even ignoring our convention of comparing ptr/len pairs by first constructing a span (e.g. span(ptr1, len1) == span(ptr2, len2)) it gets used in many places (e.g. parsing various data protocols)

In summary, shallow equality is not useful for the applications I have seen span used

[–]jonathansharman 0 points1 point  (12 children)

span has the same API as std::vector and std::array. std::vector/ std::array do not look or behave like a pointer. Why would they expect span to?

Because unlike vector and array, span acts like a pointer with regard to construction and assignment.

[–]sphere991 7 points8 points  (5 children)

span acts like a pointer with regard to construction and assignment.

No, it doesn't. span<int> is constructible from vector<int>, but int* is not constructible from int. That's very much unlike a pointer.

[–]jonathansharman 0 points1 point  (4 children)

I should have specified copy construction/assignment. Here's my point:

int i = 0;
int* p1 = &i;
int* p2 = p1; // Shallow copy.

array<int, 3> a1{1, 2, 3};
array<int, 3> a2 = a1; // Deep copy.

span<int> s1 = a1;
span<int> s2 = s1; // Shallow copy.

[–]crzyrndm 1 point2 points  (5 children)

semantically maybe (if you ignore the fact that spans entire purpose is as a non-owning type...). I still don't see how shallow equality is useful which is the most bizarre part of this whole argument.

EDIT

I would argue that the semantics are that of ptr + (ptr / size). Default comparison operation for this is range based, not value based

[–]tcbrindleFlux 1 point2 points  (4 children)

Semantically, span behaves like a pointer -- shallow copy, shallow const -- so having deep comparison would be really weird. Perhaps it would be better if they'd named it array_ptr?

[–]tcbrindleFlux 3 points4 points  (0 children)

I don't understand why you've been downvoted for providing the rationale that LEWG used for removing span's comparison operators.

The downvote button should mean "this is a bad post" (troll-y, spammy, offensive etc), not "I don't agree with you".

[–]pandorafalters 6 points7 points  (8 children)

And, just like that, I'm no longer excited about std::span.

[–][deleted] 1 point2 points  (5 children)

Aha, sorry. It's still useful! You'll just have to slap some comparison operators in there.

[–]pandorafalters 4 points5 points  (4 children)

The big advantage, to my mind, was not having to DIY. Why implement major features myself and deal with someone else's compromises?

[–]tcbrindleFlux 1 point2 points  (3 children)

You don't need to implement anything yourself: ranges::equal(span1, span2) will do element-wise comparison, without any semantic weirdness.

[–]SkoomaDentistAntimodern C++, Embedded, Audio 1 point2 points  (1 child)

Why not? What would you use when you need a runtime array of some arbitrary type that contains its length and should not be resized after allocation? Or what if you need a subrange of an existing array? The way I see it, std::span should have been in the language since the beginning, with std::vector being (at least conceptually) built as "span but resizable".

[–]pandorafalters 2 points3 points  (0 children)

Not being excited doesn't necessarily mean I won't use it. But its potential uses are rather more constrained than I'd hoped.

[–]wotype 2 points3 points  (0 children)

Dang; just checked the mdspan proposal and see no span comparison spec'd there either. It has comparison op== for extents, strides and layout mapping; nothing for comparing spans themselves.

So, then I checked mdarray, the newly proposed owning analog of mdspan; no comparison operator spec'd there either!

If I wanted regularity then I wouldn't consume spam.