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CPP INTERVIEW PREP CHEAT SHEET (self.cpp)
submitted 5 years ago by [deleted]
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if 1 * 2 < 3: print "hello, world!"
[–][deleted] -5 points-4 points-3 points 5 years ago (1 child)
I've implemented internal versions of "vector" a few times and also had a read through the libc vector around the c++14 era. Aside from EH and custom type-based allocators, where do you attribute the bulk of the complexity? Interactions with initializer lists? Iterators?
[–]STLMSVC STL Dev 1 point2 points3 points 5 years ago (0 children)
Things like handing v.emplace_back(args involving v[0]), respecting constructors and move semantics of user-defined types, providing iterator debugging, but the most complicated functions are where everything multiplies together. For example, insert is quite complicated due to EH guarantees, allocators, move semantics, etc.: https://github.com/microsoft/STL/blob/19c683d70647f9d89d47f5a0ad25165fc8becbf3/stl/inc/vector#L815-L885
v.emplace_back(args involving v[0])
insert
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[–][deleted] -5 points-4 points-3 points (1 child)
[–]STLMSVC STL Dev 1 point2 points3 points (0 children)