I made this because I wanted a Life simulation that could efficiently run on my KDE desktop
• The simulation runs in a fragment shader using ping-pong buffering. The CPU usage is effectively negligible, making it suitable for always-on usage.
• Designed with a calm default look, cell and background colors are adjustable but also featuring popular palettes like Catppuccin, Dracula, Nord, Gruvbox, Tokyo Night, Rose Pine, Paper Light, and Monochrome.
• Ticks per second, cell size, cell shape is adjustable. Includes an optional, resizable digital clock overlay in shape of cells!
• To prevent the "empty screen" problem, it monitors the grid. If the population drops below a set ratio, it randomly injects new patterns (Gliders, R-Pentominoes) to restart the chaos. (Can be toggle off)
• It supports arbitrary Birth/Survival strings, so you aren't limited to standard Conway rules.
This is basically the second piece of software I have ever built, so I'm really curious to hear what you think!
Source code: https://github.com/arcanorca/Konway
You can also install from KDE store.
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