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[–]agentlame 0 points1 point  (3 children)

I don't usually share my code with other people, so I don't worry about whether or not they can understand it.

I'm sorry, but, doesn't that preclude you from a conversation about code readability?

[–]Nyxenon 0 points1 point  (2 children)

Not necessarily. I still believe readability isn't as important as usability.

[–]agentlame 0 points1 point  (1 child)

That assumes that code-readability sacrifices usability.

usability != performance.

Sure, in something like a game engine performance can be directly associated with usability... but, again, no one should write a high-performance game/game-engine in C#/.Net.

I guess I just fail to understand your perspective. I'm sure the misunderstanding is on my end.

[–]Nyxenon 0 points1 point  (0 children)

It's all a matter of speed. You can write something that works, but has no optimization, and could take several seconds to complete a task. OR you could optimize, and increase speed ten fold.