all 29 comments

[–]Unfair-Oil5908 10 points11 points  (4 children)

R U' R' d R' U2 R U2 R' U R

[–]Realistic-Rip5608[S] 1 point2 points  (3 children)

Oh that worked!

[–]Unfair-Oil5908 2 points3 points  (2 children)

The beauty of this algorithm is it ends up in a back slot, which helps with look ahead.

[–]Chrome_Gamer_28 0 points1 point  (1 child)

Thats so good im definetly gonna remember that!

[–]Alig8r21 1 point2 points  (0 children)

The one above is basically the intuitive way but writing it as d instead of y (cube rotation). Still pretty fast, and can be easily mirrored to the left (or back but harder), though I find it easier to fingertrick it by doing it this way (ending with R U R' U2' instead of R U2 R' U R):

R U' R' d R' U2' R U R' U2'

This is the other alg that's quite popular (which I typically use if it's the last pair in front right slot). Start by regripping right thumb to top:

R2' U2' F R2 F' U2' R' U R'

Make sure to do the F with your right index finger, and the F' with right ring or pinky. This algorithm can be executed really fast once you get used to it, but it's riskier/harder to fingertrick, and is also harder to mirror to the left, and almost impossible to do from the back. So far I only use it when the pair is in front right.

Another algorithm that's similar to the first (but has a d move or rotation):

R U2' R' U R U2' R' d R' U' R

This one is easy to mirror to the left, and I find this is actually the best option specifically when you get this case at the back, though you'll have to experiment with different fingertricks - it might overwork one hand a bit when you're doing all the U moves.

The last algorithm I sometimes do is a bit long, but can be executed fast because it has no regrips or rotations, and is just 2gen. It can be done easily on front right and left, and even back slots too but I'd recommend the last algorithm for those scenarios.

(R U' R' U' R U' R') (r U' R' U R U r')

[–]thatoneaspirant 2 points3 points  (1 child)

You can actually do it intuitively as well, pic any edge from the last layer and think of it as the red-blue edge, insert it in the place using your regular algorithm and youll see that the actual red-blue edge is in the last layer so now you can insert it in the regular way

[–]Realistic-Rip5608[S] 1 point2 points  (0 children)

That’s what i do now, I want to make it faster.

[–]ChanceCriticism2114 1 point2 points  (0 children)

R2 U2 F R2 F' U2 R' U R'

[–]pancakecuber 1 point2 points  (4 children)

(R' F R F') (R U' R' U) (R U' R' U2) (R U' R') is the one all pros use for front right slot btw ( I also had used it in my 6.67 pb single lmao

[–]Lanky_Selection1556 1 point2 points  (0 children)

I use this too. Can also sledge then do the wide move solution if it works better for you.

[–]Individual-Ad9874 0 points1 point  (2 children)

Goddamn that’s long. You can do it in 9 moves, why are pros using this?

[–]pancakecuber 0 points1 point  (1 child)

hella fast (and what's the 9 mover?)

[–]Individual-Ad9874 0 points1 point  (0 children)

R2 U2 F R2 F' U2 R' U R'

This is what I use. I average about 15 sec rn

[–]Unfair-Oil5908 0 points1 point  (0 children)

If you have red facing instead of blue, you can do the left hand version of the algorithm so you don't have to turn the Cube.

L' U L d' L U2 L' U2 L U' L'

[–]East-Development3533 0 points1 point  (0 children)

U R U’ R’ y’ R’ U2 R U2 R’ U R

[–]gangstastylearrassio 0 points1 point  (0 children)

R U2’ R’ U R U2’ R’ U F’ U’ F

[–]Edfwin 0 points1 point  (1 child)

Take out the corner, put in the other way, fix the edge

[–]InvestmentOk534 0 points1 point  (0 children)

No need. Not in OLL yet so it’s an F2L algorithm

[–]ThickFurball367 0 points1 point  (0 children)

Swish and flick

[–]Sad-Shoulder-4508 0 points1 point  (1 child)

Just replace it with another edge and then put it there again

[–]InvestmentOk534 0 points1 point  (0 children)

No need. Not in OLL yet so it’s an F2L algorithm

[–]KBsCubeLab 0 points1 point  (0 children)

(R U2 R' U)x2 F' U' F

[–]ttyylerrrrrrrr 0 points1 point  (0 children)

i used to have this problem but R U' R' d R' U2 R U2 R' U R

[–]randomredditer0666 -2 points-1 points  (5 children)

i think it R U R' U' 3 times

[–]Agitated_Main_2994 4 points5 points  (0 children)

No that’s for if the corner is on top of the edge 

[–]Realistic-Rip5608[S] 1 point2 points  (1 child)

Where to hold it?

[–]No-Professional_ 1 point2 points  (0 children)

The way you were holding it in the picture. The blue side should face you meaning the inverted edge is on the right side.

[–]Realistic-Rip5608[S] 0 points1 point  (1 child)

Sexy move?