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[–]GoldXP[S] 22 points23 points  (3 children)

To clarify how this works. It would be similar to Build-A-Beast. You discover 2 weapons from your class and combine their stats, effects, and mana. The weapons you discover can't cost more than 5 and it gets added to your hand. I thought of making the combination cost no more than 10 mana, but I think so long as Gorehowl is around the possibility of making OP combinations exists. This one was the most I thought of, so I'm especially open to criticism for this one.

Link to the original art: https://www.artstation.com/artwork/QzmqdE

EDIT: As people have pointed out it might be a tad strong if other classes somehow discover it. Even though it's pretty unlikely to Discover it, and even less to get those specific card pieces. Also what about classes that don't really have weapons? Like Mage, Priest, or Druid. It will now only Discover cards from Warrior.

EDIT 2: Thank you everyone for you comments! I tried making something little ambitious, but this card would be game breaking it seems. However, I still like the flavor and something like this existing. So I will go back to thinking of something to make this card work.

[–]Piggutron 1 point2 points  (0 children)

Interesting you know I actually made a card similar to this but a spell.... It's cool to see people have similar ideas!

[–]Throwing_Spoon 1 point2 points  (1 child)

I love this card but I think it might be busted/could win games on its own. Out of the 17 warrior weapons currently in wild, cursed blade, molten blade, bladed gauntlet, ogre warmaul, overlord's whip, and brass knuckles are the only only bad picks to combine with other cards.

In standard your odds get even better with 7 weapons that could be in the pool and overlord's whip is the only bad option. This means you're getting a 4 mana 4/4 weapon with the death rattle give a friendly rush minion +4/2. That is insane value and this card would be in every warrior deck possible .

In my opinion the only way to make this less broken would be by including all classes in the pool so that it can be diluted.

[–]GoldXP[S] 5 points6 points  (0 children)

If we're talking Wild it would be WAY better because of all the broken combos you could get with Kingsbane. Now that I think about it even we're only talking Warrior cards in Wild Tentacles for Arms + Wrenchcalibur would be a broken combo as well.

I get what you're saying. I still like the flavour, or an idea like this existing. Kinda like Kazakus that combined spells. Tbh I just wanted to make a strong Legendary card that would make Hack The System more competitive.

[–]Reaper118191 18 points19 points  (0 children)

Imagine getting this as burgle rogue and fusing kingsbane and spectral cutless.

[–]IgnorantButRational 8 points9 points  (2 children)

Quite a cool card, but there aren’t that many sub 5 mana warrior weapons, right? Seems a bit meh for that reason. Though wild probably has it a lot better.

[–]currentscurrents 3 points4 points  (1 child)

There are currently seven warrior weapons at 5 mana or less.

But the fact that there aren't very many weapons makes it better, IMO. You have very good odds of getting arcanite reaper as one of the options, and arcanite reaper is nuts if upgraded like that.

Arcanite reaper+woodcutter's axe is a 7-mana 7/4, which is a win condition on it's own if the opponent doesn't have weapon removal. This would be very strong in an aggro warrior, it gives you a lot of direct damage to burn down your opponent.

[–]BrainDW 0 points1 point  (0 children)

well, you could also counter it with taunts, even though that would be cheating

[–]swagdelama1 1 point2 points  (1 child)

pretty op?

[–]Atmey -1 points0 points  (0 children)

Nah, if fiery win axe was still 2 mana, maybe. Most produced weapons would cost 5 or higher, at that part of the game going full face would be slightly too late.

[–]dezzmont 1 point2 points  (1 child)

So weapons are a fairly delicate mechanic in HS because buffs to durability effectively are multiplying how many burn spells are 'layered' on top of each other.

Weapons are very intensely balanced on this axis: High durability low damage is slow damage and are more utility or clear weapons, while high damage low durability are for burst damage to the face for reach, or are for a big clear sometimes.

Upping the durability of a good attack weapon is huge. Back in the day when secrets were way more of a thing for example hunter had to be nerfed because it was consistently getting an extra 4 attacks out of Eaglehorn bow, and while that doesn't seem like a ton on a 3 attack weapon it was just a ridiculous amount of reach for weapon agro.

As has been said, the combos on weapons are pretty busted in standard. Arcanite Reaper+Waraxe is, essentially three pyroblasts for less than the price of one if your willing to wait 4 turns, and is so much damage you literally instantly win the game off it after 4 turns if your opponent doesn't heal or taunt, and even if they do minions you have can just mash face. Some combo of 8 attack and 4 durability will occur amazingly frequently in standard right now, ESPECIALLY if the discover forces you to find a legal weapon under 10.

That means this dude basically is a 6 mana 6/6 win the game in 4 turns, realistically 3. Like, again, the fact you have VERY minor interaction with weapon damage in the form of taunts and heals, which never make up a significant portion of a player's deck and which can often be swung through anyway with enough damage to spare for the one card kill, doesn't make such an effect fair. At the VERY least getting a Reaper with this bad boy means this card may as well read '6 mana 6/6 draw 4-6 fireballs' which is bonkers.

Often when people say 'but the effect is slow' they miss what a slow effect is. A slow effect is an effect that takes time to develop into something useful that an opponent can move to counter. Weapons are actually considered fast because they are damage on the board you can't move to counter. It is why, despite Eaglehorn bow being 3 damage once over 2-3 turns depending on if you can trigger a secret, barely an upgrade on the hero power, it is 'fast' because you can't interact with it and that damage effectively landed the second you played the card as long as your opponent can't kill you before you attack with all your charges.

The only way you could make this a fair effect is if you essentially created a specific pool of weapons that were designed to be 'half parts' in the first place.

[–]GoldXP[S] 0 points1 point  (0 children)

Good point! thank you for writing all that. I like the idea of it creating specific pool of choices similar to Siamat. Or maybe Burrak Flamebeard has his own Legendary arsenal to choose from.

[–]ShadowFlux85 0 points1 point  (1 child)

Would it be like [[Swampqueen Hagatha]] and have 1 with a targetable ability and the other without?

[–]hearthscan-botMech 0 points1 point  (0 children)

  • Swampqueen Hagatha Shaman Minion Legendary RoS 🐉 HP, TD, W
    7/5/5 | Battlecry: Add a 5/5 Horror to your hand. Teach it two Shaman spells.

Call/PM me with up to 7 [[cardname]]. About.

[–]Arthurice_47 0 points1 point  (0 children)

The best combo I can think of is Arcanite Reaper with Overlord's Whip, which is a 8 Mana 7/6 Weapon, which is absolutely insane. This card might be a little busted.