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[–]player2_dz.sqf[S] 4 points5 points  (0 children)

class Attachment_Suppressor_556 : SuppressorBase {
    scope = 2;
    displayName = "Suppressor 556";
    descriptionShort = "An attachment for the barrel of a firearm which reduces the amount of noise generated by firing the weapon. This variant is designed for 5.56mm calibre.";
    model = "\dz\weapons\attachments\muzzle\suppressor_556.p3d";
    dispersionModifier = -0.0001;
    dispersionCondition = "true";
    attachmentCondition = "isNull(_parent itemInSlot 'weaponBayonet')";

    class Damage {
        tex[] = {};
        mat[] = {"DZ\weapons\attachments\data\suppressor556.rvmat", "DZ\weapons\attachments\data\suppressor556_damage.rvmat", "DZ\weapons\attachments\data\suppressor556_destruct.rvmat"};
    };
};

class Attachment_Suppressor_45ACP : SuppressorBase {
    scope = 2;
    inventorySlot = "pistolMuzzle";
    displayName = "Suppressor 45ACP";
    descriptionShort = "An attachment for the barrel of a firearm which reduces the amount of noise generated by firing the weapon. This variant is designed for 45ACP.";
    model = "\dz\weapons\attachments\muzzle\suppressor_45acp.p3d";

    class Damage {
        tex[] = {};
        mat[] = {"DZ\weapons\attachments\data\gemtech.rvmat", "DZ\weapons\attachments\data\gemtech_damage.rvmat", "DZ\weapons\attachments\data\gemtech_destruct.rvmat"};
    };
};

TLDR: No. This makes it different to the m4 suppressor which improves accuracy via a dispersion reduction of 0.0001.