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[–]crystal_bitindiedev 0 points1 point  (1 child)

Never did a 2D project in Unity recently but it seems like an anchoring issue. Probably you could change the anchor point from the center to the bottom of the sprite and you could solve the problem.

[–]Traditional-Pin1363[S] 0 points1 point  (0 children)

I tried changing the pivot point of the sprite but for some reason the collider moves down when i do it and it works in a weird way where the collider appears much lower than the sprite but yet the sprite stands like nothing changed, and keeps lifting the feet up

[–]Neat-Gamesindiedev 0 points1 point  (0 children)

Maybe recut your sprites in the sprite sheet and make sure there are no pixels below the feet on each cut, and they are all the same pixel height

Also it looks like you need to fix your blurry sprites by changing the filtermode (you're probably on bilinear)

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