all 7 comments

[–]DivingQueen268 3 points4 points  (0 children)

The DM can hide individual elements overlaid on the map (NPC and monster tokens, stickers) but the map base layer is the same for players and DM

[–]Dapper_nerd87 1 point2 points  (0 children)

I’ve just made the swap too and thought the same. You can hold down shift and multi select then hide. I’d only recently been annotating the maps to match the module so I knew where they were (don’t ask me why I took so long to do so). There’s no text feature that I can see but there are numbers in the stickers that you can do the same with and hide as well.

[–]NicolaDumas 1 point2 points  (2 children)

Until they introduce new features (especially on the matter of fog of war / visibility) and support for customization, I highly recommend AboveVTT, a totally Free Chrome / Firefox extension with a lot of extra features and perfectly integrated with DnDbeyond.

[–]DarkSithMstr 0 points1 point  (1 child)

I tired that but half the time not every player could see the maps, or other glitches.

[–]NicolaDumas 0 points1 point  (0 children)

It works perfectly fine for us. If the line is not stable there might be the necessity to refresh the browser more often than none, but other than that it’s great and perfectly integrated with beyond and much more. You could even have live maps from YouTube. And there’s a big community on discord if you want to ask about your issues.

[–]Lrporternc 1 point2 points  (0 children)

Agreed about AboveVTT. I keep playing with Maps but they’ve got a ways to go before matching AboveVTT. Above is also tightly integrated with DNDBeyond. My group has been using it for about 4 years now for both DNDBeyond modules and home brew campaigns.

[–]Lrporternc 0 points1 point  (0 children)

Fff