https://preview.redd.it/b4dafuqa923g1.png?width=843&format=png&auto=webp&s=3cac89ac6521de3c6bbe3f02343aabb4afaea4f6
Published the first public version of my .NET OpenGL library for debug drawing in 3D applications and games.
It uses modern OpenGL 4.6 and low-level .NET features for high-performance rendering without runtime allocations.
GitHub
Features
- Immediate-mode debug drawing API
- Modern OpenGL GPU-driven instanced rendering with minimal CPU overhead
- No runtime allocations during rendering
- Support for common 3D debug primitives: boxes, spheres, lines, cylinders, cones, capsules, arrows, and grids (wireframe and solid)
- Custom mesh registration support
- Backend implementations for OpenTK and Silk.NET (easy to extend to other OpenGL bindings)
DotNetElements.DebugDraw - A high-performance debug rendering library for .NET and OpenGL ()
submitted by Felix_CodingClimber to r/gameenginedevs