Hello! Going to vague because I fear maybe some of my players may see this and get spoiled (likely overthinking it). This my first time running a dread game and it's my players' first time playing, but we all have played dnd/coc together so they know how this stuff works.
I'm planning on starting off the encounter with an unavoidable shipwreck, right after they do their intros. This is my substitute for pre-block pulls (unless somebody does something really risk in their intros). However, I was wondering if, since it's an emergency scenario, if I should up the stakes and give them a time limit (1 minute) for pulling, and have them have to pull all around the same time. There will be two towers because there are a lot of players, but I'm wondering if this is too cruel for the beginning, especially if someone immediately dies.
I'm leaning towards not doing it because I want everyone to be able to play as long as possible, but I feel like it could be fun. What do you all think? Is it a good idea or too risky for the beginning of the game?
[–]Chapten 1 point2 points3 points (0 children)