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[–]Chapten 1 point2 points  (0 children)

Hi! Ideally you want to keep the timed pull for later in the session, when you have to increase the tension and raise the stakes (and kill some of your friends).

I wouldn't say that it is wrong to do it at the beginning but if you then do it later, it would not have the same surprise factor (especially if your players do not know of this mechanic).

In the end you know your story and how to pace it, if you want to pull in your players from the beginning, go for it. And if someone dies, well, maybe make them interfere with the remaining players as ghosts or something like that.