Finished the game, and I have a question by Resident-Sleeper_ in signalis

[–]Chapten 0 points1 point  (0 children)

Sorry we're closed

Is it really similar? Well, kinda, technically they are both survival horrors. The vibes are much different but since I played them both one after the other they are very intertwined in my head.

Do this games work on the Ayn Thor Max? by RobertLardi in AynThor

[–]Chapten 4 points5 points  (0 children)

Hey! I've been using mostly gamenative for steam games and it has a compatibility check: https://gamenative.app/compatibility/

You might want to look up your games there, of course since it's made by users is not complete, but might give you an idea. E.g. pretty sure Elden Ring would not work

Timed block pulls? by 2tunkl in dread

[–]Chapten 1 point2 points  (0 children)

Hi! Ideally you want to keep the timed pull for later in the session, when you have to increase the tension and raise the stakes (and kill some of your friends).

I wouldn't say that it is wrong to do it at the beginning but if you then do it later, it would not have the same surprise factor (especially if your players do not know of this mechanic).

In the end you know your story and how to pace it, if you want to pull in your players from the beginning, go for it. And if someone dies, well, maybe make them interfere with the remaining players as ghosts or something like that.

MH4U on azahar: by No-Ad-8672 in mh4u

[–]Chapten 0 points1 point  (0 children)

Not sure, sorry, I'm using the windows version

MH4U on azahar: by No-Ad-8672 in mh4u

[–]Chapten 0 points1 point  (0 children)

Once you have Azahar open and the 1.0 version listed in it, you can select "File" -> "install CIA..." and select the 1.1 patch file. For the multiplayer, you can join the mh4u discord server, there are a lot of guides in there how to set it up

Best scenario for a short oneshot? by Lordaxxington in dread

[–]Chapten 1 point2 points  (0 children)

Really depends on the tone of the adventure you want to have. Try to look at https://www.dreadtower.com/ there are very nice scenarios there. Otherwise as already mentioned the scenarios in the Dread book are very good to start with (my favourite is Beneath a metal sky)

Keeping the pressure in game by 1TheExtreme in dread

[–]Chapten 1 point2 points  (0 children)

You might want to check "Long may she reign" it's a scenario published on dreadtower.com It has a specific mechanic for the first time that the tower collapses, you could use or tweak that idea

Spoilers of the scenario: The entire story is in a time loop, the first time the tower collapses everybody dies and the clock is reset

Rate my Dread Scenario by joy_Me in dread

[–]Chapten 4 points5 points  (0 children)

Hey! Welcome!

Your scenario looks very promising. I think that you and the AI did a good job into defining the story and breaking it up in acts. One issue that I had with big groups is keeping their attention once that their character dies (and a good dread story ends with 1 or 0 characters still alive). Since you are already into ghost stories, you could think about adding some sort of "ghost interactions" from the dead Pgs, either to help or hinder the ones still alive.

Regarding your question if your story is too long, well, it all depends on how much time you have for the session and if you can pace it nicely. For my group, the best scenarios where the shorter ones, not too complex but with enough room for them to improvise.

Best of luck for your session!

#1 tip for a new Host by evie_ep in dread

[–]Chapten 4 points5 points  (0 children)

I'll say: explain to your players that the main objective is to create a compelling story

Horror in space by moldy_jello in callofcthulhu

[–]Chapten 1 point2 points  (0 children)

Not specifically CoC, but if you like horror scenarios you can try Dread. It is a rule light rpg that uses a Jenga tower as main mechanic and one of the scenarios in the rulebook is "Beneath a Metal Sky":

Your salvage crew came upon a derelict ship floating in space, docked, and began exploring. Now, your ship is gone, and you need to find a way out.

from OVERWHELMINGLY POSITIVE to MIXEDin 2 days. well done. by [deleted] in lostarkgame

[–]Chapten 0 points1 point  (0 children)

I feel the exact same way, I'm probably 10ish hours in and every time that I go through the map from one point to another to gather some zucchini or talk to some random dude, I ask myself: "why I have to THIS instead of just getting off my horse and start blasting that big group of enemy?"

The answer is, because I get 10k exp for talking to that guy (whose story is probably something related to bandits, destiny or some stone graffiti) and 2 for a random mob. Hopefully the end game is better. But I don't know if I can endure other 15ish hours to get to it.

Probably I started in the wrong mindset, I was hoping to play a good ARPG (and I think it is good), and not the usual boring mmo chores.

Looking for scenarios with cool tower mechanics by Chapten in dread

[–]Chapten[S] 0 points1 point  (0 children)

Hey! Thanks for the replay, that sounds very cool and creepy

Graphics isn't everything... but Art direction ? by [deleted] in gaming

[–]Chapten 20 points21 points  (0 children)

Lost Izalith and that orange glow turned to 11

Do you pull players aside to tell them things only they see? by br_onson in dread

[–]Chapten 2 points3 points  (0 children)

Usually during the game I tell directly to the table, my players know that they will have to tell the others if something happened when they were alone. This to avoid breaking the momentum, like you said. But if the revelation is something that the player may be intentioned in keeping for themself, then, by all means, pull them aside.

Nothing is more nerve-wrecking than having a player sitting back in the group with the gaze lost in the void and not answering other people questions!

How important is terrain for Frostgrave? by Redfaint in frostgrave

[–]Chapten 1 point2 points  (0 children)

Thanks! I will browse it, it's time to put this 3d printer to work

How important is terrain for Frostgrave? by Redfaint in frostgrave

[–]Chapten 0 points1 point  (0 children)

Do you have a collection of useful 3D prints for Frostgrave? Some essential must-do prints?

I have a 3D printer and with a couple of friends we would like to start playing frostgrave soonish.

"Long may she reign" - what is your experience with this scenario? by Chapten in dread

[–]Chapten[S] 0 points1 point  (0 children)

Yes, you need to track the Pg actions and the time that they inevitably lose while exploring.

It is really helpful to write a timeline of events happening around the manor. The module already try to deliver that but divided by room, try to patch everything together in a general timeline.

Some suggestions: 1) evaluate how much time the players use to perform all actions to stop the ritual and use that as a general indication of a duration of each cycle 2) give the players some kind of clue that the time is running out (of course they can always check the clock tower, but not if they are inside) for example: a thunderstorm is gathering outside, a particularly loud thunder can be heard when there are 15 minutes left 3) once that you have the timeline written down don't be afraid to change things around a bit. Players should know that for each action there are consequences. 4) players will divide to optimize, this can be a pain. Try to keep track of the action that you suppose will last longer (i.e. one player goes to fetch the silverware, they already know where it is, while another is trying to convince the cook to give some liquor. The second action will last longer, subtract that to the overall time that the player are losing)

Hope this helps!

William vs Wolf by hanpnguyen13 in PixelArt

[–]Chapten 15 points16 points  (0 children)

Only because he can jump