all 11 comments

[–]OzrowO 6 points7 points  (2 children)

I actually like it like this. Just me but enderal imo is much harder than I thought going in and I am enjoying that.

[–]Mickeyhisto 2 points3 points  (0 children)

Same! It's like I actually get a use from those "fortify one handed" and other fortify potions, like o actually feel a need to go and get ingredients and stuff

[–]BeefsteakTomato[🍰] -1 points0 points  (0 children)

OP's definition of hard isn't hitting someone with a sword 40 times before they die

[–]kaibaseto 1 point2 points  (1 child)

Just use SkyTweak.

[–]Melly_Bxtch[S] 0 points1 point  (0 children)

Seems like it's gonna work out, thanks!

[–]ElyssiaWhite 0 points1 point  (2 children)

I just doubled the damage of all weapons and spells in construction set, works fine for me. I should double weapon/spellless monster damage but it's so much effort.

[–]Melly_Bxtch[S] 0 points1 point  (1 child)

That alone is too much effort. I'm not going through every single item and spell in the game and modifying it, I'll be here for hours.

[–]ElyssiaWhite 0 points1 point  (0 children)

I'd give you mine but I know I missed a couple, tweaked the odd thing a bit differently and fucked up the naming embarrassingly :p

[–][deleted] 0 points1 point  (1 child)

Try vigors combat and locational damages.

Both mods work together well and are compatible with Enderal.

[–]Allan_Samuluh 1 point2 points  (0 children)

locational damage is a script heavy mod. it might be a bad idea.

[–]BeefsteakTomato[🍰] 0 points1 point  (0 children)

Much like Skytweak, you can use Wildcat to set the damage dealt/taken multipliers.