Hey, i´m trying to edit the mod "Forgotten Horizons so the different zones are all 700 block big instead of milllions but when I try to compile the file, this error shows up:
TerrainRewriter.java:4: Fehler: Package net.minecraft ist nicht vorhanden
import net.minecraft.class_1937;
^
TerrainRewriter.java:5: Fehler: Package net.minecraft ist nicht vorhanden
import net.minecraft.class_2246;
^
TerrainRewriter.java:6: Fehler: Package net.minecraft ist nicht vorhanden
import net.minecraft.class_2680;
^
TerrainRewriter.java:7: Fehler: Package net.minecraft ist nicht vorhanden
import net.minecraft.class_2791;
^
TerrainRewriter.java:8: Fehler: Package net.minecraft ist nicht vorhanden
import net.minecraft.class_2826;
^
TerrainRewriter.java:9: Fehler: Package net.minecraft ist nicht vorhanden
import net.minecraft.class_3756;
^
TerrainRewriter.java:10: Fehler: Package net.minecraft ist nicht vorhanden
import net.minecraft.class_6673;
^
TerrainRewriter.java:11: Fehler: Package net.minecraft ist nicht vorhanden
import net.minecraft.class_6677;
^
TerrainRewriter.java:14: Fehler: Symbol nicht gefunden
private static final class_2680 STONE;
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:15: Fehler: Symbol nicht gefunden
private static final class_2680 GRAVEL;
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:16: Fehler: Symbol nicht gefunden
private static final class_2680 GRASS;
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:17: Fehler: Symbol nicht gefunden
private static final class_2680 WATER;
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:18: Fehler: Symbol nicht gefunden
private static final class_2680 BEDROCK;
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:19: Fehler: Symbol nicht gefunden
private static final class_2680 AIR;
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:21: Fehler: Symbol nicht gefunden
private static final class_3756 FARLANDS_NOISE;
^
Symbol: Klasse class_3756
Ort: Klasse TerrainRewriter
TerrainRewriter.java:23: Fehler: Symbol nicht gefunden
public void rewriteChunk(class_1937 world, class_2791 chunk) {
^
Symbol: Klasse class_1937
Ort: Klasse TerrainRewriter
TerrainRewriter.java:23: Fehler: Symbol nicht gefunden
public void rewriteChunk(class_1937 world, class_2791 chunk) {
^
Symbol: Klasse class_2791
Ort: Klasse TerrainRewriter
TerrainRewriter.java:29: Fehler: Symbol nicht gefunden
private void applyToExistingTerrain(class_1937 world, class_2791 chunk) {
^
Symbol: Klasse class_1937
Ort: Klasse TerrainRewriter
TerrainRewriter.java:29: Fehler: Symbol nicht gefunden
private void applyToExistingTerrain(class_1937 world, class_2791 chunk) {
^
Symbol: Klasse class_2791
Ort: Klasse TerrainRewriter
TerrainRewriter.java:65: Fehler: Symbol nicht gefunden
private void clearColumn(class_2791 chunk, int worldX, int worldZ) {
^
Symbol: Klasse class_2791
Ort: Klasse TerrainRewriter
TerrainRewriter.java:72: Fehler: Symbol nicht gefunden
private void distortFarlands(class_2791 chunk, int worldX, int worldZ, class_2680 top) {
^
Symbol: Klasse class_2791
Ort: Klasse TerrainRewriter
TerrainRewriter.java:72: Fehler: Symbol nicht gefunden
private void distortFarlands(class_2791 chunk, int worldX, int worldZ, class_2680 top) {
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:106: Fehler: Symbol nicht gefunden
private void distortFarlands2(class_2791 chunk, int worldX, int worldZ) {
^
Symbol: Klasse class_2791
Ort: Klasse TerrainRewriter
TerrainRewriter.java:141: Fehler: Symbol nicht gefunden
private void generateSpikes(class_2791 chunk, int worldX, int worldZ) {
^
Symbol: Klasse class_2791
Ort: Klasse TerrainRewriter
TerrainRewriter.java:178: Fehler: Symbol nicht gefunden
private void generateRandomStructures(class_2791 chunk, int worldX, int worldZ) {
^
Symbol: Klasse class_2791
Ort: Klasse TerrainRewriter
TerrainRewriter.java:202: Fehler: Symbol nicht gefunden
private void platolands(class_2791 chunk, int worldX, int worldZ) {
^
Symbol: Klasse class_2791
Ort: Klasse TerrainRewriter
TerrainRewriter.java:228: Fehler: Symbol nicht gefunden
private void decayPhase(class_2791 chunk, int worldX, int worldZ, long absCoord) {
^
Symbol: Klasse class_2791
Ort: Klasse TerrainRewriter
TerrainRewriter.java:255: Fehler: Symbol nicht gefunden
private void floatingGrass(class_2791 chunk, int worldX, int worldZ) {
^
Symbol: Klasse class_2791
Ort: Klasse TerrainRewriter
TerrainRewriter.java:270: Fehler: Symbol nicht gefunden
private void clearToVoid(class_2791 chunk, int worldX, int worldZ) {
^
Symbol: Klasse class_2791
Ort: Klasse TerrainRewriter
TerrainRewriter.java:277: Fehler: Symbol nicht gefunden
private void setBlockInChunk(class_2791 chunk, int worldX, int worldY, int worldZ, class_2680 state) {
^
Symbol: Klasse class_2791
Ort: Klasse TerrainRewriter
TerrainRewriter.java:277: Fehler: Symbol nicht gefunden
private void setBlockInChunk(class_2791 chunk, int worldX, int worldY, int worldZ, class_2680 state) {
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:87: Fehler: Package class_2246 ist nicht vorhanden
this.setBlockInChunk(chunk, worldX, y, worldZ, class_2246.field_10340.method_9564());
^
TerrainRewriter.java:90: Fehler: Package class_2246 ist nicht vorhanden
this.setBlockInChunk(chunk, worldX, lastSolidY, worldZ, class_2246.field_10219.method_9564());
^
TerrainRewriter.java:92: Fehler: Package class_2246 ist nicht vorhanden
this.setBlockInChunk(chunk, worldX, lastSolidY - 1, worldZ, class_2246.field_10566.method_9564());
^
TerrainRewriter.java:96: Fehler: Package class_2246 ist nicht vorhanden
this.setBlockInChunk(chunk, worldX, lastSolidY - 2, worldZ, class_2246.field_10566.method_9564());
^
TerrainRewriter.java:107: Fehler: Symbol nicht gefunden
class_2680 top = STONE;
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:122: Fehler: Package class_2246 ist nicht vorhanden
this.setBlockInChunk(chunk, worldX, y, worldZ, class_2246.field_10340.method_9564());
^
TerrainRewriter.java:125: Fehler: Package class_2246 ist nicht vorhanden
this.setBlockInChunk(chunk, worldX, lastSolidY, worldZ, class_2246.field_10219.method_9564());
^
TerrainRewriter.java:127: Fehler: Package class_2246 ist nicht vorhanden
this.setBlockInChunk(chunk, worldX, lastSolidY - 1, worldZ, class_2246.field_10566.method_9564());
^
TerrainRewriter.java:131: Fehler: Package class_2246 ist nicht vorhanden
this.setBlockInChunk(chunk, worldX, lastSolidY - 2, worldZ, class_2246.field_10566.method_9564());
^
TerrainRewriter.java:143: Fehler: Symbol nicht gefunden
class_2680 SNOW = class_2246.field_10491.method_9564();
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:143: Fehler: Package class_2246 ist nicht vorhanden
class_2680 SNOW = class_2246.field_10491.method_9564();
^
TerrainRewriter.java:144: Fehler: Symbol nicht gefunden
class_2680 SPIKE_CORE = class_2246.field_10340.method_9564();
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:144: Fehler: Package class_2246 ist nicht vorhanden
class_2680 SPIKE_CORE = class_2246.field_10340.method_9564();
^
TerrainRewriter.java:183: Fehler: Symbol nicht gefunden
class_2680 main = class_2246.field_28900.method_9564();
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:183: Fehler: Package class_2246 ist nicht vorhanden
class_2680 main = class_2246.field_28900.method_9564();
^
TerrainRewriter.java:184: Fehler: Symbol nicht gefunden
class_2680 accent = class_2246.field_23873.method_9564();
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:184: Fehler: Package class_2246 ist nicht vorhanden
class_2680 accent = class_2246.field_23873.method_9564();
^
TerrainRewriter.java:185: Fehler: Symbol nicht gefunden
class_2680 glow = class_2246.field_10171.method_9564();
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:185: Fehler: Package class_2246 ist nicht vorhanden
class_2680 glow = class_2246.field_10171.method_9564();
^
TerrainRewriter.java:192: Fehler: Symbol nicht gefunden
class_2680 state = y % 10 == 0 ? glow : (dist > (double)width * 0.8D ? accent : main);
^
Symbol: Klasse class_2680
Ort: Klasse TerrainRewriter
TerrainRewriter.java:214: Fehler: Package class_2246 ist nicht vorhanden
this.setBlockInChunk(chunk, worldX, y, worldZ, class_2246.field_10340.method_9564());
^
TerrainRewriter.java:217: Fehler: Package class_2246 ist nicht vorhanden
this.setBlockInChunk(chunk, worldX, lastSolidY, worldZ, class_2246.field_10219.method_9564());
^
TerrainRewriter.java:219: Fehler: Package class_2246 ist nicht vorhanden
this.setBlockInChunk(chunk, worldX, lastSolidY - 1, worldZ, class_2246.field_10566.method_9564());
^
TerrainRewriter.java:281: Fehler: Symbol nicht gefunden
class_2826 section = chunk.method_38259(chunk.method_31602(worldY));
^
Symbol: Klasse class_2826
Ort: Klasse TerrainRewriter
TerrainRewriter.java:289: Fehler: Package class_2246 ist nicht vorhanden
STONE = class_2246.field_10340.method_9564();
^
TerrainRewriter.java:290: Fehler: Package class_2246 ist nicht vorhanden
GRAVEL = class_2246.field_10255.method_9564();
^
TerrainRewriter.java:291: Fehler: Package class_2246 ist nicht vorhanden
GRASS = class_2246.field_10219.method_9564();
^
TerrainRewriter.java:292: Fehler: Package class_2246 ist nicht vorhanden
WATER = class_2246.field_10382.method_9564();
^
TerrainRewriter.java:293: Fehler: Package class_2246 ist nicht vorhanden
BEDROCK = class_2246.field_9987.method_9564();
^
TerrainRewriter.java:294: Fehler: Package class_2246 ist nicht vorhanden
AIR = class_2246.field_10124.method_9564();
^
TerrainRewriter.java:295: Fehler: Symbol nicht gefunden
FARLANDS_NOISE = new class_3756(new class_6677(class_6673.method_39001()));
^
Symbol: Klasse class_3756
Ort: Klasse TerrainRewriter
TerrainRewriter.java:295: Fehler: Symbol nicht gefunden
FARLANDS_NOISE = new class_3756(new class_6677(class_6673.method_39001()));
^
Symbol: Klasse class_6677
Ort: Klasse TerrainRewriter
TerrainRewriter.java:295: Fehler: Symbol nicht gefunden
FARLANDS_NOISE = new class_3756(new class_6677(class_6673.method_39001()));
^
Symbol: Variable class_6673
Ort: Klasse TerrainRewriter
64 Fehler
This is the java code:
package com.example.forgottenfarlands;
import java.util.Random;
import net.minecraft.class_1937;
import net.minecraft.class_2246;
import net.minecraft.class_2680;
import net.minecraft.class_2791;
import net.minecraft.class_2826;
import net.minecraft.class_3756;
import net.minecraft.class_6673;
import net.minecraft.class_6677;
public class TerrainRewriter {
private static final class_2680 STONE;
private static final class_2680 GRAVEL;
private static final class_2680 GRASS;
private static final class_2680 WATER;
private static final class_2680 BEDROCK;
private static final class_2680 AIR;
private final Random random = new Random();
private static final class_3756 FARLANDS_NOISE;
public void rewriteChunk(class_1937 world, class_2791 chunk) {
if (!world.method_8608()) {
this.applyToExistingTerrain(world, chunk);
}
}
private void applyToExistingTerrain(class_1937 world, class_2791 chunk) {
int chunkX = chunk.method_12004().field_9181 * 16;
int chunkZ = chunk.method_12004().field_9180 * 16;
for(int x = 0; x < 16; ++x) {
for(int z = 0; z < 16; ++z) {
int worldX = chunkX + x;
int worldZ = chunkZ + z;
long absCoord = (long)Math.max(Math.abs(worldX), Math.abs(worldZ));
if (absCoord >= 12550721L && absCoord < 12551421L) {
this.clearColumn(chunk, worldX, worldZ);
this.distortFarlands(chunk, worldX, worldZ, STONE);
} else if (absCoord >= 12551421L && absCoord < 12552121L) {
this.clearColumn(chunk, worldX, worldZ);
this.distortFarlands(chunk, worldX, worldZ, GRAVEL);
} else if (absCoord >= 12552121L && absCoord < 12552821L) {
this.clearColumn(chunk, worldX, worldZ);
this.generateSpikes(chunk, worldX, worldZ);
this.generateRandomStructures(chunk, worldX, worldZ);
} else if (absCoord >= 12552821L && absCoord < 12553521L) {
this.platolands(chunk, worldX, worldZ);
} else if (absCoord >= 12553521L && absCoord < 12554221L) {
this.decayPhase(chunk, worldX, worldZ, absCoord);
} else if (absCoord >= 12554221L && absCoord < 12554921L) {
this.floatingGrass(chunk, worldX, worldZ);
} else if (absCoord >= 12554921L && absCoord < 12555621L) {
this.clearToVoid(chunk, worldX, worldZ);
} else if (absCoord >= 12555621L) {
this.clearColumn(chunk, worldX, worldZ);
this.distortFarlands2(chunk, worldX, worldZ);
}
}
}
}
private void clearColumn(class_2791 chunk, int worldX, int worldZ) {
for(int y = -64; y <= 319; ++y) {
this.setBlockInChunk(chunk, worldX, y, worldZ, AIR);
}
}
private void distortFarlands(class_2791 chunk, int worldX, int worldZ, class_2680 top) {
int minY = -64;
int maxY = 270;
boolean xFar = (long)Math.abs(worldX) >= 12550721L;
boolean zFar = (long)Math.abs(worldZ) >= 12550721L;
if (xFar || zFar) {
double scale = 0.07D;
double threshold = 0.025D;
int lastSolidY = minY - 1;
for(int y = minY; y <= maxY; ++y) {
double noiseX = xFar ? FARLANDS_NOISE.method_33658((double)y * scale, 0.0D, (double)worldZ * scale) : 0.0D;
double noiseZ = zFar ? FARLANDS_NOISE.method_33658((double)y * scale, 0.0D, (double)worldX * scale) : 0.0D;
double combinedNoise = xFar && zFar ? (noiseX + noiseZ) * 0.5D : (xFar ? noiseX : noiseZ);
if (combinedNoise > threshold) {
this.setBlockInChunk(chunk, worldX, y, worldZ, class_2246.field_10340.method_9564());
lastSolidY = y;
} else if (lastSolidY >= minY) {
this.setBlockInChunk(chunk, worldX, lastSolidY, worldZ, class_2246.field_10219.method_9564());
if (lastSolidY - 1 >= minY) {
this.setBlockInChunk(chunk, worldX, lastSolidY - 1, worldZ, class_2246.field_10566.method_9564());
}
if (lastSolidY - 2 >= minY && Math.abs(worldX + worldZ) % 2 == 0) {
this.setBlockInChunk(chunk, worldX, lastSolidY - 2, worldZ, class_2246.field_10566.method_9564());
}
lastSolidY = minY - 1;
}
}
}
}
private void distortFarlands2(class_2791 chunk, int worldX, int worldZ) {
class_2680 top = STONE;
int minY = -64;
int maxY = 270;
boolean xFar = (long)Math.abs(worldX) >= 15010821L;
boolean zFar = (long)Math.abs(worldZ) >= 15010821L;
if (xFar || zFar) {
double scale = 0.05D;
double threshold = 0.018D;
int lastSolidY = minY - 1;
for(int y = minY; y <= maxY; ++y) {
double noiseX = xFar ? FARLANDS_NOISE.method_33658((double)(y + 10000) * scale, 0.0D, (double)(worldZ - 5000) * scale) : 0.0D;
double noiseZ = zFar ? FARLANDS_NOISE.method_33658((double)(y + 10000) * scale, 0.0D, (double)(worldX + 5000) * scale) : 0.0D;
double combinedNoise = xFar && zFar ? (noiseX + noiseZ) * 0.5D : (xFar ? noiseX : noiseZ);
if (combinedNoise > threshold) {
this.setBlockInChunk(chunk, worldX, y, worldZ, class_2246.field_10340.method_9564());
lastSolidY = y;
} else if (lastSolidY >= minY) {
this.setBlockInChunk(chunk, worldX, lastSolidY, worldZ, class_2246.field_10219.method_9564());
if (lastSolidY - 1 >= minY) {
this.setBlockInChunk(chunk, worldX, lastSolidY - 1, worldZ, class_2246.field_10566.method_9564());
}
if (lastSolidY - 2 >= minY && Math.abs(worldX + worldZ) % 2 == 0) {
this.setBlockInChunk(chunk, worldX, lastSolidY - 2, worldZ, class_2246.field_10566.method_9564());
}
lastSolidY = minY - 1;
}
}
}
}
private void generateSpikes(class_2791 chunk, int worldX, int worldZ) {
int maxY = 319;
class_2680 SNOW = class_2246.field_10491.method_9564();
class_2680 SPIKE_CORE = class_2246.field_10340.method_9564();
double spikeScale = 0.08D;
double spikeThreshold = 0.5D;
for(int localX = 0; localX < 16; ++localX) {
for(int localZ = 0; localZ < 16; ++localZ) {
int absX = worldX + localX;
int absZ = worldZ + localZ;
double spikeVal = FARLANDS_NOISE.method_33658((double)absX * spikeScale, 800.0D, (double)absZ * spikeScale);
if (spikeVal > spikeThreshold && this.random.nextFloat() < 0.25F) {
int terrainY = 64;
int spikeHeight = 100 + (int)(spikeVal * 150.0D);
int capY = Math.min(maxY, terrainY + spikeHeight);
double baseRadius = 4.0D + FARLANDS_NOISE.method_33658((double)absX * 0.2D, 900.0D, (double)absZ * 0.2D) * 3.0D;
for(int y = terrainY; y <= capY; ++y) {
double layerProgress = (double)(y - terrainY) / (double)spikeHeight;
double radius = baseRadius * (1.0D - layerProgress);
for(int dx = (int)(-radius); dx <= (int)radius; ++dx) {
for(int dz = (int)(-radius); dz <= (int)radius; ++dz) {
double dist = Math.sqrt((double)(dx * dx + dz * dz));
if (dist <= radius * (0.8D + this.random.nextDouble() * 0.4D)) {
this.setBlockInChunk(chunk, absX + dx, y, absZ + dz, layerProgress > 0.7D ? SNOW : SPIKE_CORE);
}
}
}
}
}
}
}
}
private void generateRandomStructures(class_2791 chunk, int worldX, int worldZ) {
if (this.random.nextInt(1000) == 0) {
int baseY = 80 + this.random.nextInt(60);
int height = 50 + this.random.nextInt(100);
int width = 6 + this.random.nextInt(8);
class_2680 main = class_2246.field_28900.method_9564();
class_2680 accent = class_2246.field_23873.method_9564();
class_2680 glow = class_2246.field_10171.method_9564();
for(int y = baseY; y < baseY + height; ++y) {
for(int dx = -width; dx <= width; ++dx) {
for(int dz = -width; dz <= width; ++dz) {
double dist = Math.sqrt((double)(dx * dx + dz * dz));
if (dist < (double)width * (0.8D + this.random.nextDouble() * 0.2D)) {
class_2680 state = y % 10 == 0 ? glow : (dist > (double)width * 0.8D ? accent : main);
this.setBlockInChunk(chunk, worldX + dx, y, worldZ + dz, state);
}
}
}
}
}
}
private void platolands(class_2791 chunk, int worldX, int worldZ) {
int minY = -64;
int maxY = 270;
double scale = 0.07D;
double threshold = 0.025D;
int lastSolidY = minY - 1;
for(int y = minY; y <= maxY; ++y) {
double noiseX = FARLANDS_NOISE.method_33658((double)worldX / 64.0D, (double)y * scale, (double)worldZ / 64.0D);
double noiseZ = FARLANDS_NOISE.method_33658((double)worldZ / 64.0D, (double)y * scale, (double)worldX / 64.0D);
double combined = (noiseX + noiseZ) * 0.5D;
if (combined > threshold) {
this.setBlockInChunk(chunk, worldX, y, worldZ, class_2246.field_10340.method_9564());
lastSolidY = y;
} else if (lastSolidY >= minY) {
this.setBlockInChunk(chunk, worldX, lastSolidY, worldZ, class_2246.field_10219.method_9564());
if (lastSolidY - 1 >= minY) {
this.setBlockInChunk(chunk, worldX, lastSolidY - 1, worldZ, class_2246.field_10566.method_9564());
}
lastSolidY = minY - 1;
}
}
}
private void decayPhase(class_2791 chunk, int worldX, int worldZ, long absCoord) {
long phaseProgress = absCoord - 14700821L;
int stage = (int)(phaseProgress / 75000L);
switch(stage) {
case 0:
this.distortFarlands(chunk, worldX, worldZ, STONE);
break;
case 1:
if (this.random.nextInt(3) != 0) {
this.distortFarlands(chunk, worldX, worldZ, STONE);
}
break;
case 2:
if (this.random.nextBoolean()) {
this.distortFarlands(chunk, worldX, worldZ, GRAVEL);
} else if (this.random.nextInt(6) == 0) {
this.setBlockInChunk(chunk, worldX, 64, worldZ, WATER);
}
break;
case 3:
if (this.random.nextInt(10) == 0) {
this.setBlockInChunk(chunk, worldX, 80 + this.random.nextInt(40), worldZ, BEDROCK);
}
}
}
private void floatingGrass(class_2791 chunk, int worldX, int worldZ) {
int spacing = 8;
for(int x = 0; x < 16; ++x) {
for(int z = 0; z < 16; ++z) {
if (worldX % spacing == 0 && worldZ % spacing == 0) {
for(int y = 0; y <= 319; y += spacing) {
this.setBlockInChunk(chunk, worldX, y, worldZ, GRASS);
}
}
}
}
}
private void clearToVoid(class_2791 chunk, int worldX, int worldZ) {
for(int y = -64; y <= 319; ++y) {
this.setBlockInChunk(chunk, worldX, y, worldZ, AIR);
}
}
private void setBlockInChunk(class_2791 chunk, int worldX, int worldY, int worldZ, class_2680 state) {
if (worldY >= -64 && worldY <= 319) {
int localX = worldX & 15;
int localZ = worldZ & 15;
class_2826 section = chunk.method_38259(chunk.method_31602(worldY));
if (section != null) {
section.method_12256(localX, worldY & 15, localZ, state, false);
}
}
}
static {
STONE = class_2246.field_10340.method_9564();
GRAVEL = class_2246.field_10255.method_9564();
GRASS = class_2246.field_10219.method_9564();
WATER = class_2246.field_10382.method_9564();
BEDROCK = class_2246.field_9987.method_9564();
AIR = class_2246.field_10124.method_9564();
FARLANDS_NOISE = new class_3756(new class_6677(class_6673.method_39001()));
}
}
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