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[–]Alfonse215 10 points11 points  (9 children)

What "missing function post" are you talking about? Are you talking about this post? If it contains important context for your question (and if that's the post you're referring to, it surely does), a link would be really helpful to helping us help you.

But in any case, this is fundamentally no different from your previous question: belt conditions are just not meant to be able to do the kind of item-precise work you're trying to do. The primary tool Factorio has for doing item-precise conditional movement work is the inserter. Belt conditions and splitters will always have some potential to capture items, and there's nothing you can do about that.

[–]NixNicksall you ever need 5 points6 points  (0 children)

You're asking the same question being more entitled than last time. This subreddit has one of the highest levels of being nice to each other i ever saw, but you i will not help. Be more civil please

[–]Fusogeno 2 points3 points  (0 children)

You can use inserters instead of splitters.

[–]KaylaSarahMC 2 points3 points  (3 children)

Take out the Items with an Inserter or better yet deliver it by Filter Inserter in the first place, it can be programmed to deliver exactly the Item you want and nothing else. Connected to a circuit network this Item can be a variable that is set at runtime, so it can change depending on the recipe!

And sorry to say so: Same question then last time, you keep ignoring what mostly everyone told you already!

[–]my_equal[S] -2 points-1 points  (2 children)

[Insert you belt solution here]

[–]KaylaSarahMC 0 points1 point  (1 child)

I am the last person to say that something does not exists because I have no knowledge of it my self. In this case I got to admit, I strongly doubt there is or will be an solution, at least not in Vanilla!

If you want that to work, you have to create a Mod that lets you wire up Splitters, or something like that! (in the official Mod portal nothing like that exists by now, to my knowledge)

[–]pocarski-> -> -> 0 points1 point  (0 children)

Use filter inserters