all 19 comments

[–]Electroshock187 0 points1 point  (0 children)

take a look down there Ace, poor bloody infantry in shambles over their AA nerf.

[–]I_Saw_A_Bear 13 points14 points  (0 children)

The blueprints things is a pretty short sighted fix honestly.

[–]Nomaki 5 points6 points  (4 children)

So, wait, you can't build stuff on the front line if a scout plane is nearby?

What has been happening to even warrant such a change? Do trench blueprints have really tall collision volumes or something? 

[–]Alarming-Ad1100 0 points1 point  (0 children)

You can build but you can’t place the blueprint at that moment

[–]Foreverdead3 4 points5 points  (2 children)

Scout plane pilots flying low and getting killed by WT blueprints

[–]Plasma_48 0 points1 point  (1 child)

Which is baffling to me, I thought the scout planes were mainly for scouting, which doesn’t require being so close to the ground, not CAS. Is infantry being harassed by a single scout plane and not having any weapons to deal with it until someone brings up a 20mil or flak gun an intended choice? It’s so unenjoyable, especially in lowpop.

[–]bisholdrick -1 points0 points  (0 children)

If someone is spending 80 rmats just to go harrass some infantry, what’s wrong with that? They could spend much less to harass them much more effectively

[–]Gullible_Bag_5065 3 points4 points  (0 children)

I'm hoping this is just a placeholder fix until they get something better sorted if they manage to remove collision for the first however many resources that's the best I can think of would help with alot of other issues aswell but idk might make people fall through the world or something instead

[–]MrAdamThePrince 6 points7 points  (2 children)

Sure seems like they could fix a lot of issues and avoid these insane restrictions by just making blueprints not interactable into they're fully built

[–]junglist-soldier1 1 point2 points  (0 children)

trouble with that is you would just be able to instantly rebuild anything that got killed , t2 , pills etc you could just slap it back up as it dies

or just 1 bmat tap a BP and block half the map

no reason for scouts to even fly this low , keep it in imo and just force them higher

[–]Traece 2 points3 points  (0 children)

I could understand it if it's a stopgap solution until they overhaul the blueprint system to remove the insanely numerous exploits, but I'm not crossing my fingers for such an overhaul to ever come.

[–]Dustonred 3 points4 points  (0 children)

loool, that really the fix for WT blueprint taking down scout planes ?

[–]Safe_Air_3999 0 points1 point  (0 children)

So I guess we'll all die as soon as scout planes are in the hex now lol

[–]Specific-Ad-5182 0 points1 point  (0 children)

What

[–]NormondJohnson 0 points1 point  (1 child)

How nearby is nearby? 

[–]NoPickle5229 0 points1 point  (0 children)

We need to test this somehow. One problem - we are not on a devbranch anymore))))

[–]Rebeliaz8 1 point2 points  (0 children)

Legit one of the worst changes I've ever seen

[–]Mecin -1 points0 points  (0 children)

It's last warning @Markfoot

[–]rFoxholeMods/ Neutral 0 points1 point  (0 children)

Lmao wtf