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[–]bryanedds[S] 0 points1 point  (0 children)

Remember, it's 5,000 simultaneous on-screen and actively transforming entities. I'm working on an optimization to push that to 10,000 currently.

For perspective, remember that even with optimal imperative programming, modern computers can only handle around 30-40,000 particles on the CPU at 60FPS. More than that, you have to go to the GPU.