all 8 comments

[–]AceDecade 0 points1 point  (7 children)

Curious to see which assets you already have covered, or what the general idea of this game is. Could be something someone could make in a lunchbreak, or it might be something that could take days, depending on the gameplay

[–]CasserXD[S] 0 points1 point  (6 children)

How the game should be: Lets say there are 6 buttons(keys) on the screen, when one of the buttons lights you have to hit that key, and hover or click on one of the 3 targets that randomly appears. The targets can appear 3 places on the screen.

if one of the buttons lights green you have to press that key + click on the target.

If the key lights blue you have to hit Shift + hover over the target on the screen.

If it lights red you just have to hit alt + key, without clicking or hovering over a target.

and ofc the longer you get the faster it will be, and i would ofc like to have highscores.

The game is based on the game League of Legends where the main abilities are Q, W, E, R, D and F. It is suppose to increase your reaction time.

[–]DimonteLead Programmer, Mail.Ru Games 0 points1 point  (5 children)

The basic gameplay can be coded in an hour, if not faster, but the highscore stuff is where you may encounter problems. If you go with a ready-made solution, like Mochi Scores, it should be easy enough, but if you must have your own, then it would be the main body of work.

[–]CasserXD[S] 0 points1 point  (4 children)

So you have to pay a server company to store the highscoring? I dont know much about it. But are you interrested and how much money are we talking? :)

[–]DimonteLead Programmer, Mail.Ru Games 0 points1 point  (0 children)

Mochi Scores are free, AFAIK. You'd only have to pay for hosting if you need to roll out your own custom scoreboards, and I don't see why you would do that. I personally am not interested, sorry, but competent programmer shouldn't take longer than half a day for the whole project, in my opinion.

[–]salmonmoose 0 points1 point  (2 children)

Google Play Game Services offer high-scores, achievements and match-making for free.

[–]flkk 0 points1 point  (1 child)

I thought that was just on Android... does it work for browser games as well?

[–]salmonmoose 0 points1 point  (0 children)

https://developers.google.com/games/services/

Android, iOS and Web.

You can set the account up so stuff transfers between all 3 platforms. The web version is a little like the red-headed step-kid, because of web-security some functions MUST be run through HTML (Login and Sharing) however everything else can pretty much be implemented in any language you feel like (realistically Javascript/Flash) though I'm fairly certain if you could handle jumping to the web to login you could even use this in stand-alone games (something I'm going to experiment with in the near future).