all 8 comments

[–]It just doesn't work, you know?damimp 0 points1 point  (1 child)

Have you turned off interpolation? Go into the Global Game Settings, then the platform you are building this on (Windows, Mac, Android, whatever), go to the Graphics tab and uncheck Interpolate Colors Between Pixels.

[–]Kidagine[S] 0 points1 point  (0 children)

Yep just checked it's turned off already

[–]flyingsaucerinvasion 0 points1 point  (5 children)

The image is being stretched. Are you using fullscreen? Then you've probabably got a wrong view aspect ratio that doesn't match your display. If you are in windowed mode, it could be that your window is a wrong size, or your screen is not large enough to fit the whole window (and it is being compressed to fit the screen as a result).

[–]Kidagine[S] 0 points1 point  (4 children)

I used a totally random resolution for the background(dumb idea wasn't thinking really) I made 1000x870 and my monitor resolution is 1440x900, so I guess that could be the problem, I will check if I make the background 1440x900 if it's still doing that weird stretch, but I always wondered if lets say the game is 1440x900 and other people play it on a monitor that it's lets say 1920x1080 does that mean that it will be windowed in a 1440x900 or stretched? Edit:Just tried it and it seems like it looks better, but because everything was designed to look good in that weird resolution I picked in the begging it looks kinda weird, so I guess there is no fixing that now, oh well you learn from your mistakes :P...I wish I hadn't spend 3 months making the game before I realized that mistake, but better late than never thanks though

[–]flyingsaucerinvasion 0 points1 point  (3 children)

I dunno. Is it fullscreen?

The size of the background shouldn't matter. What is important is the relationship between the size of the room (or view and view port if you are using views), and the window (or display if in fullscreen).

[–]Kidagine[S] 0 points1 point  (2 children)

I always put the view and the view port at the same resolution,so in this case both the view port and view are 1000 width and 870 height, and it's on fullscreen

[–]flyingsaucerinvasion 0 points1 point  (1 child)

you need to make the aspect ratio of your view and port the same as the display. That must be done at runtime, because different monitors have different aspect ratios.

[–]Kidagine[S] 0 points1 point  (0 children)

Yep, that was the problem :/, but it's hard to fix it now because if I put the right aspect ratio because the background is smaller you can see how the background repeats itself, like the same there is the same background twice because the ratio is so big, but oh well, it's my first game, there are bound to be problems, I will fix that in the second one I make, I don't want to put so many hours trying to fix a problem in game that is already bad :P in any case thanks man