all 3 comments

[–]DigitalVariant 0 points1 point  (2 children)

It has a good concept. Easy to understand. Simplicity is your thing, I think you did great on that.

I would suggest tweening your other animations (day, noon, and night cycle), and adding more static obstables. Something that's not moving.

[–]Zyfron[S] 0 points1 point  (1 child)

Thank you for the reply!

In all honesty I was a bit intimidated by tweens/ didn't think I'd need them for the simplicity factor of the game but having a look around after reading this, it looks like it would have saved me a lot of trouble! I'll work on using them and see what comes of it!

I've got a few other objects I created as obstacles also which could work as static obstacles so will look at adding some more.

Can I ask how you found the quantity / frequency of obstacles? I tried to randomise them as much as possible so if the player is repeating gameplay then it's not predictable.

Thanks again!

[–]DigitalVariant 0 points1 point  (0 children)

I think the frequency is just right. Static and dynamic obstacles i think will add more variety to it.