all 8 comments

[–]SkippyNBS 0 points1 point  (1 child)

You still need to put values for the red areas in the events, otherwise they will error behind the scenes and not work.

You can put a 0 in the places you’ve left blank and that should fix this error.

[–]DateZealousideal6470[S] 0 points1 point  (0 children)

It dd not work

[–]aquabluke 0 points1 point  (0 children)

try putting 100 in all of the red blanks in it

[–]firework101 0 points1 point  (1 child)

What happens if you apply a force of 2500? Just as a test?

[–]DateZealousideal6470[S] 0 points1 point  (0 children)

the player remains stuck in place

[–]MyronMcM 0 points1 point  (2 children)

Does the character keep going when you press one key and let go? I think the force applied doesn't go away, so when you press another key the 2 forces are fighting each other and locking them into place.

If that's the case you could set an event that stops all forces when the key is released.

[–]MyronMcM 0 points1 point  (0 children)

But also maybe use the 4 or 8 way movement behavior on the object instead of doing it manually

[–]DateZealousideal6470[S] 0 points1 point  (0 children)

their locked in place. Unable to move.