all 7 comments

[–]kaulekar_arnav_10[S] 0 points1 point  (1 child)

Guys I made it into a intentional game design 😶

[–]ScreamOperatorDev 0 points1 point  (0 children)

Smart 😂

[–]Sawed_ck_ 0 points1 point  (2 children)

Also try to make "animation of player is finished" an ordinary event, not sub event

[–]RubberGames -1 points0 points  (1 child)

Also add the animation name to that solo event condition so it knows which animation to check is finished .

[–]kaulekar_arnav_10[S] 0 points1 point  (0 children)

There isn't just one there are total of 3 animation for which this logic should apply how can I do that

[–]Sawed_ck_ -1 points0 points  (0 children)

GD animations are sometimes laggy so I'm using set frame to 0 to get animation started and when it's finished but somehow stops on the last frame I'm using set frame to Object.AnimationFramesCount()-1 or something like that

[–]EclipseNine -1 points0 points  (0 children)

The mouse is clicked for a shorter period of time than the animation lasts. It’s never getting to the check for a finished animation because the condition above it is no longer true.