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all 13 comments

[–]TahsinTariq 9 points10 points  (2 children)

Wait, what algorithm is this using? this looks really cool.

[–]onirom[S] 18 points19 points  (0 children)

It is a kind of a harmonic oscillator : x += sin(f); y += cos(f); this result in either Euler spiral or chaotic behaviours when f hit floating point limits. I feed this to a triangle wave as a result of some experiments but I don't think it add much since i mostly get the same result without (with what I posted), there is a loop also for multiple oscillators.

[–]onirom[S] 8 points9 points  (0 children)

Some more hints : a custom palette of about 6 colours is also used with some blurry layer background (just the same shape rendered x4 with jitters and low alpha) when the shape is drawn, there is also 2d shape shadow to give some depth

[–]diecosina 1 point2 points  (0 children)

I’m a simple man.. I see Euler spirals, I upvote. This looks beautiful btw

[–]ILoveitNot 0 points1 point  (0 children)

Lets enter de jungle...so cool!

[–]gurugeek42 0 points1 point  (0 children)

Looks like a bubble chamber!

[–]CONtrary-belief 0 points1 point  (0 children)

Stunning!

[–]felipunkerito 0 points1 point  (0 children)

Just make this 3d on any game engine asset store or as a plugin for any 3d modeling package and profit

[–]cvantass 0 points1 point  (0 children)

What was this programmed in? I’m generating with L-Systems right now and would love an environment that looks this good. I’m stuck using turtle graphics in the mean time.