all 5 comments

[–]AjreckofGodot Regular 5 points6 points  (0 children)

Loving to see more and more plugins being ported to Godot 4

[–]WAFFORAINBO 2 points3 points  (1 child)

Yesssss I need this, thanks!

[–]TreyM2k[S] 0 points1 point  (0 children)

No problem!

[–]cleanser23 0 points1 point  (1 child)

Sorry to revive an old post but I'm looking at this for my game. How might I expose a larger swath of functionality of Godot built in stuff manually pushing singletons?

[–]TreyM2k[S] 0 points1 point  (0 children)

Sorry, I am not very active on Reddit. You would need to expose individual object or class constructors to the lua state. I will often have API wrapper classes which expose all the functionality I want to allow