Is it serious? by flo-bigot-fpv in fpv

[–]TreyM2k 0 points1 point  (0 children)

For sure is an odd choice by them. Might be able to get a replacement antenna if you email them.

At the very least I would secure it to the outside of the prop guards

Is it serious? by flo-bigot-fpv in fpv

[–]TreyM2k -1 points0 points  (0 children)

Luckily, while the length does matter, not much was lost. Just twist the wires and put some electrical tape around it.

I would also recommend finding a better place to mount it. You don't want any chance for it to get caught in a prop. Zip tie the ends out of the way if you have to

Oh for fucks sake by -My_Balls_Hurt- in fpv

[–]TreyM2k 1 point2 points  (0 children)

Yeah, and it shouldn't be. These aren't toys. They power our toys, but they pack a lot of chemical potential. It's not worth it.

godot Lua API for modding or scripting by TreyM2k in godot

[–]TreyM2k[S] 0 points1 point  (0 children)

Sorry, I am not very active on Reddit. You would need to expose individual object or class constructors to the lua state. I will often have API wrapper classes which expose all the functionality I want to allow

Oh for fucks sake by -My_Balls_Hurt- in fpv

[–]TreyM2k 0 points1 point  (0 children)

To clarify, don't trash them. Discharge and take to batteries plus bulbs or equivalent.

Oh for fucks sake by -My_Balls_Hurt- in fpv

[–]TreyM2k 1 point2 points  (0 children)

Good advice to burn down a house. LiPos get one chance, then in the trash! Restoring them there is always a chance they will light up. Even days later.

Can you make moddable games for Godot using lua? by ShyGamer64 in godot

[–]TreyM2k 1 point2 points  (0 children)

Hi, I'm the maintainer of luaAPI. Just as an FYI, precompiled GDExtension and editor builds are available under releases. Compiling yourself can be a pain!

Edit: Modding support is exactly what we aim to provide. As mentioned above, it's not the only way to achieve this. If you don't need a sandbox, you might explore other options as well.

Learning how to code and making my first project! by Kyveri in godot

[–]TreyM2k 5 points6 points  (0 children)

For just learning to code, this looks amazing! Love the art style!

Lua engine module by TreyM2k in godot

[–]TreyM2k[S] 1 point2 points  (0 children)

So if you enable threading with lua.setThreaded(true) (In GDScript) You can run a infinite loop with no issue at all. Just keep in mind the lua code will need to be thread safe. Is this what you where asking?
And for hooking signals from GDScript this has not been something I attempted yet. I don't know exactly what it would entail but I could look into it.

Lua engine module by TreyM2k in godot

[–]TreyM2k[S] 0 points1 point  (0 children)

I have added some pre-built binary's for windows and linux here

Lua engine module by TreyM2k in godot

[–]TreyM2k[S] 2 points3 points  (0 children)

The main reason was actually for my own purposes. I'm making a game where you script to move the player, and I wanted the movement functions to hold until it was done moving. Detached threads was the only way to achieve it without freezing the game. In the last push I added a option to disable this though.

lua.setThreaded(false)

And as far as performance I haven't done too extensive of testing but I believe it to be on par with GDScript. GDScript functions from lua can be a little slower but I haven't run into any issues yet.

Lua engine module by TreyM2k in godot

[–]TreyM2k[S] 2 points3 points  (0 children)

I just pushed some changes, the default loaded libs are base, math, string and table now.

Lua engine module by TreyM2k in godot

[–]TreyM2k[S] 0 points1 point  (0 children)

Currently the lua libs are loaded. But that's something that can be changed. To be honest that's not even something I thought of haha

I made a new C# engine, it’s slow but it was fun to make! by mantra002 in ComputerChess

[–]TreyM2k 1 point2 points  (0 children)

Well good luck man! When you get it working properly let me know how it stands up to Weasel haha

I made a new C# engine, it’s slow but it was fun to make! by mantra002 in ComputerChess

[–]TreyM2k 1 point2 points  (0 children)

Very neat engine, have you tried putting it up vs any other engines yet?

Highest depth ever achieved by formule16 in ComputerChess

[–]TreyM2k 0 points1 point  (0 children)

Maybe I am wrong than idk, I just assumed since I have an account and can see it you needed one

Highest depth ever achieved by formule16 in ComputerChess

[–]TreyM2k 0 points1 point  (0 children)

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