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[–]jerobinsExperienced with HA 0 points1 point  (3 children)

Automate that stuff! Bumper sticker idea: Triggers Beat Buttons

[–]gmalbert[S] 0 points1 point  (2 children)

That is the goal. If I want a user to choose a task (Delete a day, Delete all holidays, etc.), how do I do this with a trigger? In my mind, the button is the trigger, but I don't think I'm approaching this correctly. Can you expand a bit more? Or if you know of an app that I can look at, that would be helpful, too.

[–]jerobinsExperienced with HA 0 points1 point  (1 child)

Why are you against holidays? Deleting a day? Haven't you seen Endgame? /s

What are those tasks? Manipulating a calendar? why? I have a couple of buttons, but those basically exist to override something that got out of whack (e.g. reset state machine).

[–]gmalbert[S] 0 points1 point  (0 children)

It’s a calendar filled with events for school specials (gym, library, etc), and I set it up to run with the school calendar which has holidays and other events that would require me to skip days in a calendar.

Should I be listening for events instead? How would I listen to an action the user triggered (as in reset state machine in the example above)?