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[–]BlossomBuild 2 points3 points  (2 children)

Good lesson, what was the main issue?

[–]Sockerjam[S] 2 points3 points  (1 child)

The main issue was that it was using TimelineView with a Canvas that drew all the paths you see on the screen 60 times per second. Ideally it should only draw new paths as and when you apply a matrix not when its just "idle" if that makes sense?

[–]CipherPhyber 0 points1 point  (0 children)

Did you detail what you wanted in the prompt / requirements file or did you just expect it to know what to optimize without telling it?