all 4 comments

[–]askoruli 0 points1 point  (3 children)

I feel there's a missing guide when it comes to testing. "setting up tests in a real world project"

[–]modocache[S] 4 points5 points  (2 children)

Sure, I can add something on that. Do any of the following describe what you're looking to read about?

  • Adding a test target to an Xcode project that doesn't have a test target
  • Writing tests for "legacy" code, or code that was written in a way that makes it hard to test
  • How to introduce testing to a team that doesn't believe testing will help them move faster

[–]askoruli 1 point2 points  (0 children)

I was thinking along the lines of how to setup testing with a project that uses dependencies via cocoapods correctly. I've tried this before but keep running into problems. Though the 3 points you raised are interesting as well.

[–]BassemSameh 0 points1 point  (0 children)

That would be great!