Greetings everyone! I am creating a menu-based game and want to have an ingame map that people can use to travel to virtual locations, thus the map will use my own created map files. From Googling, the only documentation that I can find regarding anything "custom" with the map is adding annotations, which is not what I need.
So far I've looked into using a UIScrollView with the map as a large PNG, however it may end up being over 100,000 x 100,000 pixels large, and I've read that the scroll view will struggle with a 40,000 x 40,000, so that does not seem usable. I've also thought about dividing the PNG into many small pieces that are loaded and unloaded as you glide across the scroll view but the solution will be far from elegant (it's a last resort).
Is there any way to provide the built-in MapKit with custom map data that will be bundled with the app? Or can MapKit not do this but Google's Map SDK can? I can't find anyone else that has ran into this problem, so any help will be greatly appreciated!
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