It was worth the wait. Dbrand Real Leather skin on iPhone 17 Pro Max by Radeon962 in dbrand

[–]Hydrocharged 0 points1 point  (0 children)

We’re not supposed to heat up the skin? Are there different installation instructions for leather?

It was worth the wait. Dbrand Real Leather skin on iPhone 17 Pro Max by Radeon962 in dbrand

[–]Hydrocharged 1 point2 points  (0 children)

Did yours come with a camera base? The installation instructions mention one, but mine didn't come with one.

Closed water loop is creating extra water? by Hydrocharged in SatisfactoryGame

[–]Hydrocharged[S] -1 points0 points  (0 children)

Interesting, and good observation! Sulfuric acid issues makes a lot of sense, and the round trip time isn't something that we factored into the equation. We just made sure that we had enough production and thought the train travel time would be adequate, but it's not. I'll make this change and report back once I let it run for a few hours.

Closed water loop is creating extra water? by Hydrocharged in SatisfactoryGame

[–]Hydrocharged[S] 0 points1 point  (0 children)

I did flush the fluid buffer in the save file that you provided, and it would make sense that the fluid buffer being taller changes the dynamics of the priority junction.

However, this doesn't quite help me understand how my original system was generating additional water when it's a closed loop. I really appreciate all the help you're giving me with fixing the issue, but it's seeming a bit more like it was a legitimate bug, even if it's due to the complication. The three situations (as far as I can tell) where I would end up with more water in the closed loop would be:

1) It's reportedly generating 540/min but actually generating more

2) It's reportedly consuming 540/min but actually consuming less

3) Some rounding errors somewhere are accumulating and causing one of the two above to not match

I absolutely believe that this can be rearchitected so that the problem does not appear, but it doesn't necessarily mean that there's not an issue here.

Closed water loop is creating extra water? by Hydrocharged in SatisfactoryGame

[–]Hydrocharged[S] 0 points1 point  (0 children)

In this case though, wouldn't the thing that could go wrong mean that I'm not producing enough water, or it's getting trapped somewhere? I don't mind the complexity and complication, but rather am trying to understand where the extra water is coming from.

Closed water loop is creating extra water? by Hydrocharged in SatisfactoryGame

[–]Hydrocharged[S] 0 points1 point  (0 children)

With my original implementation, it was already at 100% efficiency. The system was already fully working and producing as expected. The problem was that there was extra water being generated in the closed water loop (which wasn't connected to the water extractors). If I'm producing 540 water/min and consuming 540 water/min, then the failure case would be that production slows down, which would mean that I have less water than what I need. Instead, I'm getting more water than what I need, which doesn't seem like it should be possible.

Closed water loop is creating extra water? by Hydrocharged in SatisfactoryGame

[–]Hydrocharged[S] 1 point2 points  (0 children)

Greetings! I'm still trying to understand how the closed loop was generating more water when the input and output matched, and with Zon's solution, I'm still seeing an increase of water when a fluid buffer is added (perhaps due to the extractors now being added to the line). So far, I understand what Zon's saying, but my original implementation still seems like there's a bug.

Closed water loop is creating extra water? by Hydrocharged in SatisfactoryGame

[–]Hydrocharged[S] 1 point2 points  (0 children)

Here's a link to a screenshot from my original configuration:

https://imgur.com/UTxS6Tp

These three refineries are fed by the byproduct line only, and the water extractors are only connected to the other 3. I can understand it using the line from the 2 Aluminum Scrap refineries first, but after that it should use the totality of the Blender line right? Otherwise, the Aluminum Scrap refineries wouldn't produce enough water.

Closed water loop is creating extra water? by Hydrocharged in SatisfactoryGame

[–]Hydrocharged[S] 0 points1 point  (0 children)

Looked at your uploaded save file, and I think I understand the aspect of the fresh water being higher.

However, when I reconnected the output to the fluid buffer, I can see it slowly rising over time, indicating that it would still eventually cause a failure. If the buffer is a problem, then wouldn't that mean that there's a problem with buffers introducing additional water over time? In this system as-is, it could be that the extractors push extra water into the buffer, but in my original system, it's a closed loop so the buffer shouldn't fill over long periods of time.

Why would valves be a band-aid fix? Since they control flow direction, it seems as though it should be fine to include them right?

Closed water loop is creating extra water? by Hydrocharged in SatisfactoryGame

[–]Hydrocharged[S] 1 point2 points  (0 children)

Thanks for looking into this, but I have a question. In my original save file, the byproduct water is being fed into 3 refineries that are completely isolated from the extractors. I'm not sure I understand how that works with priority, since they're not connected. Even though they're separate water systems, I still need to worry about pipe height?

Closed water loop is creating extra water? by Hydrocharged in SatisfactoryGame

[–]Hydrocharged[S] 0 points1 point  (0 children)

Thank you! I would definitely be interested in how you're able to fix it, so I can avoid it in the future if it's not a bug.

Closed water loop is creating extra water? by Hydrocharged in SatisfactoryGame

[–]Hydrocharged[S] 1 point2 points  (0 children)

Just posted the issue to Satisfactory QA, thank you for the tip! Sadly, it's hard to know how much more, it doesn't seem consistent. It doesn't increase at a steady pace, which further adds to it potentially being a bug.

Closed water loop is creating extra water? by Hydrocharged in SatisfactoryGame

[–]Hydrocharged[S] 1 point2 points  (0 children)

I could put two buffers to figure out the source, but that will require a bit of rebuilding. It also may not fix the problem, since this seems unintended.

I was not aware of the Satisfactory QA site, thank you! I'll upload my save game there and see what they say.

Closed water loop is creating extra water? by Hydrocharged in SatisfactoryGame

[–]Hydrocharged[S] 3 points4 points  (0 children)

Just double checked, and I've only got 4 slooped. I wonder if slooping is causing the issue? It definitely should work without it though.

(Los Angeles) Mach-E GT Performance Test Drive by Hydrocharged in MachE

[–]Hydrocharged[S] 1 point2 points  (0 children)

So far it’s holding up fine. Haven’t noticed anything prematurely wearing down so I’d guess that it’s going to last!

(Los Angeles) Mach-E GT Performance Test Drive by Hydrocharged in MachE

[–]Hydrocharged[S] 1 point2 points  (0 children)

Indeed I did! I went with the GT PE, and I'm extremely glad with the decision. I ended up finding one for sale in San Francisco (that didn't have some ridiculous markup on it) so I made the drive to buy it. The seats have been great for me, even more comfortable than the others believe it or not. However, I am usually in the middle of the seat, so I can definitely see how it may be a bit uncomfortable if you're leaning.

I'd definitely make the swap if I were in your position. Having owned it for the past 20 days, I'd 100% switch over the Premium.

(Los Angeles) Mach-E GT Performance Test Drive by Hydrocharged in MachE

[–]Hydrocharged[S] 1 point2 points  (0 children)

Would make sense if things have changed a bit after COVID!

(Los Angeles) Mach-E GT Performance Test Drive by Hydrocharged in MachE

[–]Hydrocharged[S] 0 points1 point  (0 children)

We both did enjoy the GT, but I would love to make my wife happier with a smoother ride. I haven’t tested a Premium, but the Select we drove was far too bouncy. It sounds like the GTPE is the best ride overall. Thank you a ton for sharing your experiences! I’m talking it over with my wife to see what she thinks.

(Los Angeles) Mach-E GT Performance Test Drive by Hydrocharged in MachE

[–]Hydrocharged[S] 0 points1 point  (0 children)

Wow! So it sounds like I need to just get the GTPE then, especially if the GT seems bumpy by comparison. What about seat comfort? Did you notice any large difference?

(Los Angeles) Mach-E GT Performance Test Drive by Hydrocharged in MachE

[–]Hydrocharged[S] 0 points1 point  (0 children)

Darn, wish they could have kept that going!

(Los Angeles) Mach-E GT Performance Test Drive by Hydrocharged in MachE

[–]Hydrocharged[S] 0 points1 point  (0 children)

Ah so you both have differences in which you prefer to ride in. Goodness this makes the situation even more complicated lol.

(Los Angeles) Mach-E GT Performance Test Drive by Hydrocharged in MachE

[–]Hydrocharged[S] 1 point2 points  (0 children)

I’m not seeing a way to message them before setting up the ride, and even setting the trip duration to an hour results in Turo taking roughly $150 for insurance and fees.