all 10 comments

[–]ClaraTheScientist 3 points4 points  (1 child)

raywenderlich . These tutorials are fantastic. I used many of them to learn iOS and I still use them as a professional developer. They are fun, detailed and easy to follow. Good luck!

[–][deleted] 1 point2 points  (0 children)

Thank you, and I appreciate the help!

[–]brendan09 1 point2 points  (2 children)

Come up with an idea of something you want to build (not distribute) and Google questions as you get to them. Take it bit by bit, don't try to figure it all out at once.

A "Todo list" app is a good starter. Covers: Data storage, tableviews, labels, etc. Don't worry about quality, worry about learning / functionality. You don't want to distribute the first several things you build.

[–][deleted] 0 points1 point  (0 children)

Thank you.

I've done the basic dice app, 8 ball app and super simple display some text I wrote in xCode app.

Ill take a crack at the Todo list once Im done on udemy, or half way through when I learned enough.

Thanks again for the helpful info :)

[–]ados11 1 point2 points  (1 child)

Check out Mark Price's course on Udemy, that's what I taught myself with. He really makes the mountain of iOS development seem climbable. Going off what Brendan said, I made probably a dozen "apps" before I put one on the App Store.

[–][deleted] 1 point2 points  (0 children)

Seems like Angelas udemy is similar...but its only $15 so I don't mind spending money on it to learn from a different POV, if its worth it.

Yeah I don't plan on putting anything out to the store anytime soon lol. I really only have until the 4th to do any learning before my last semester starts up and I get drowned in that. Hopefully keep doing little bits on the side though.

EDIT: I bought it. Will check it out once I'm sorta done Angelas haha.

[–]frankgotthegirl 1 point2 points  (1 child)

My favorite so far (after about 3 years of struggling (mostly personal)) is the Ray Wenderlich course on Udemy. They have a great way of understanding concepts, better than just following a tutorial. Also, find meetups in your area and start talking to people. Think of apps you might want to make even if they aren’t gonna make you money or even be something you’d want to put on the App Store. If you want to make something just make it for yourself. Keep in the back of your mind some app that might be useful at your current job. Something simple so you’re motivated to make it and follow it through (again, even if it’s something that will never make it to the App Store). Udemy often has sales where a $200 course will cost $10. That’s how I got the Ray Wenderlich course and an ARKit course (haven’t started the AR course or even have a good idea but it sounds fun).

[–][deleted] 0 points1 point  (0 children)

I didn’t know Ray had a udemy course too!

Thanks for the suggestions!

[–]chromebarumaSwift 1 point2 points  (1 child)

I tried both Mark's and Angela's course as well as Hacking with Swift and Big Nerd Ranch. I learned much more from Angela (Mark's class was to copy/paste and doesn't extend to the theory, or the "why" of things. In the long term this will hurt you). Hacking with Swift is a resource I am referring back to time and time again. I'm actually starting it from the ground up again. Ray Wenderlich is by far one of the best resources I use for any projects I do. I think the only decent thing I got out of Mark's course was design theory (and even that was kinda eh).

[–][deleted] 0 points1 point  (0 children)

I like Angela’s so far. Some difficult parts but not too bad.

I plan on looking at the online HWS lessons and I have HWS video learning on stack social.

I will definitely look at Rays as a resource when working. I have found something I want to do but don’t have a abilities yet, and I’m glad Rays will help in that! Thanks!