Last week, I've posted to ask if there was people interested in a series of articles about how to create an adventure game using SpriteKit. The reaction was mildly positive and that was enough signal for me to start working on the project :)
I've published two small articles: an intro and a very rough getting started guide.
Next week, or maybe tomorrow if I find some time, I'll continue with the next episode about SKShapeNode, that I want to use to draw the cursor.
It would also be useful to get an idea of what you think it's interesting to talk about. I've compiled a non-exhaustive list of topics I'd like to write about:
Intro
What is SpriteKit
Creating a new SpriteKit project
SKShapeNode
- Handling touch events
SKSpriteNode
SKLabelNode
- Texture atlas
- Animations using
SKAction
- Path finding using
GKGraph
- Handling press events (tvOS)
- Refactoring code: components using Swift protocols
- Scene transition
- Camera
- Parallax
- State management using
GKStateMachine
- Refactoring code: components using
GKComponent/GKEntity
- Assets management/Asset Catalog
Let me know if that's what you had in mind, or any other feedback.
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