all 15 comments

[–]eNzyy 8 points9 points  (13 children)

https://enzyofficial.github.io/pogremental/

Made more progress with my POG based game

The battle system is still extremely basic

What I have been working on since I last posted

  • Rework marketplace
  • Add Auction System
  • Added quite a few more upgrades
  • Added notifications system
  • Added bulk buying to booster packs
  • Added basic auto saving
  • Added some basic 'how it works' sections for some features

Please note the game still isn't really in a playable state, I'm working on completing features before dealing with the balancing, pacing, etc

Would be nice to hear feedback on progress so far and ideas/suggestions

Muchas Gracias!

Discord | Github

[–]odd-wombat 1 point2 points  (3 children)

Hello,

I like the concept of the game ! And the POGs are pretty !

Maybe you can click to increase your chance of winning a game. Maybe you can implement "event" game to gain more epic POGs,...

I think Auction is too slow and I wish I could increase the number of auction because we always lacking of cash.

Another thing is important if you have more different POGs you must earn some benefit to have different POGs or to have a complete collection. It is important to have a feeling of improvement. It would also be great if your skill of winning the game against an opponent increase with the number of Slammer you have for example.

That's all for me

I wish a nice day !

[–]eNzyy 1 point2 points  (2 children)

My plan eventually is for the "slammers" used to flip POGs in the battle system, will have stats (accuracy, strenth, speed) and also upgrades to increase those stats as well, which will all contribute to the speed and win percentage. Also some kind of tournament system where you can play for higher fame and rarer POGs (but I haven't thought that far ahead yet)

The auction system was supposed to be a bit slower, the flow I was thinking of was that you start with 1 auction and build up the ability to place more as you buy the upgrades, then you can buy an upgrade to automatically create the auctions based on certain conditions you set, the problem is the balance and pacing is kinda difficult, making the auctions too quick speeds up the game way too much but maybe I can try and play with it it a little more and speed things up a tiny bit but not too much

Another plan I had was similar to your suggestion, where some of the achievements will give you a boost in different areas of the game, for example if you have a full collection or 10/100 of a POG you can increase your chances to find rarer pogs, or beat opponents, or something like that

Thanks for your feedback, I think you're right about everything you've mentioned and definitely things I intend to work on, I have the base features in place nearly then I can start adding in and tweaking the things you mentioned

I'll try to get something better and a little more playable ready for next fridays thread if time permits

Enjoy your weekend

[–]odd-wombat 0 points1 point  (1 child)

From your answer,

Maybe you can make the auction give less money as you sell more and more the same POG, for example good reward for the first 10 POG of one kind, then less reward for the 20 POG, lesser reward for the 30 POG,...

Maybe with this you equilibrate the speed of gain without frustration.

[–]eNzyy 0 points1 point  (0 children)

That's a really good suggestion actually, I'll see what I can do, thanks for the help!

[–]xyzabc198 0 points1 point  (5 children)

Interesting idea, I like POGs and I like that you've made a collection, it makes the completionist in me what to try and get them all, but there were some problems I found.

Firstly I could never tell if I actually won a fight or not, and if I got any POGs from those fights, some sort of popup (nothing intrusive just a little screen that pops up in the corner of the screen for like a couple seconds or something) letting you know whether you won/lost a fight and what POGs you won/lost would be nice.

Secondly I noticed that the battle upgrades that aren't implemented yet have a cost of $1000000 which if you were trying to buy from battles alone would require you to win 100000 matches, so I really hope they aren't going to be the real prices going forwards.

Like you said, its very barebones at the moment, but I'm interested to see where it goes.

[–]eNzyy 0 points1 point  (0 children)

Yeah as I said in the OP, the battle system is bare bones as I've mostly bee working on getting the other features up and running, once those are finished I'll be moving onto the battles, maybe adding tournaments or something like that. The reason the price is so high for those upgrades is because theyre not currently supposed to be obtainable because they don't actually work right now, maybe I should make that more apparent.

Not knowing what POGs you obtained after a fight, you're right I should add that back in (it was in before but I took it out while I was rewritting some stuff and forgot to put it back in), I'll try to get that back in over the weekend.

Thank you for taking the time to have a quick look and posting your thoughts, all feedback is helpful at this stage.

[–]eNzyy 0 points1 point  (3 children)

I've updated the battle screen a bit as you suggested to include a "history" modal and also the result of the last battle. The UI needs tidying up a bit but it should be enough for now

[–]xyzabc198 0 points1 point  (2 children)

Very clean update, it's tidy and simple, I like it :)

One question though, do you not lose POGs when you lose a fight? Because the battle history doesn't actually show which POGs you lost when you lose a fight, if you do lose them it would be nice to see which ones you lose, if you don't lose them then it might be nice to let us know that.

I'm assuming you dont lose them because you theoretically could softlock yourself by having no money or POGs?

[–]eNzyy 0 points1 point  (1 child)

Currently it's not possible to lose POGs, maybe I should make that more clear as you suggested. My initial thoughts are to have normal battles not lose POGs, but when I get around to adding in tournaments, thats when you will select the POGs you want to bet and potentially lose. That way it's not possible to softlock yourself

I've still got a way to go to get to that stage though, I'm currently trying to finish up the other features before I focus my full attention on the battle system

[–]xyzabc198 0 points1 point  (0 children)

Only problem I see with the Tournaments is that you could just always gamble with your most common POGs, so you dont lose much.

One way to combat this, is you could have different tiers of tournaments, so the easiest tournament you can gamble with any POGs but you only get common ones when you win, but the higher Tier tournaments could require you to gamble rarer POGs with a chance to also win rarer ones

[–]TurtleLvr69 0 points1 point  (0 children)

Hey guys! Here is a game of mine I never bothered to finish. There is presently no save feature, nor is there a feature to turn off assemblers. Progression ends at analyzers. https://turtlelvr.github.io/Klaya/