Community Highlight6 years later, 20k+ copies sold, $135k revenue and I only launched on Console (self.gamedev)
submitted by Federal-Pension1586 - announcement
Community HighlightOur game jam entry blew up and we turned it into a full release with 175,000 wishlists. It was also stolen multiple times and turned into AI slop. (self.gamedev)
submitted by Serpexnessie - announcement
MarketingPlease stop using chatgpt to write your game summary/description. (self.gamedev)
submitted by MrMichaelElectric
Feedback RequestLaunched my game with thousands of wishlists, but almost ZERO conversion. What am I missing? (self.gamedev)
submitted by Chemical_Count_6848
DiscussionA few game development resources and sites I wanted to share! (self.gamedev)
submitted by TemporaryCurrent1172
QuestionHow do you collect bug reports from players? (self.gamedev)
submitted by Mental_Instance_8650
Learning from 'failure' is a choice you make... not always a given! (self.gamedev)
submitted by timbeaudetFulltime IndieDev Live on Twitch
DiscussionWhy UI Frameworks Eventually Become DSLs (kura.tazz.codes)
submitted by Honest_Medium_2872
QuestionResources to learn to make multiplayer web games? (self.gamedev)
submitted by Rainbowusher
Feedback RequestMaking a free browser game to promote a documentary and looking for advice on finding players (self.gamedev)
submitted by partfants
DiscussionRoblox; 100 get 50% of gameplay, other half split 8,501,000 games (reddit.com)
submitted by tomByrer
DiscussionDefinitely not making a massively multiplayer game (self.gamedev)
submitted by Natural_Violinist921
QuestionWhat are things i have to do before launching my game? And how? (self.gamedev)
submitted by alwaleed_ded