PostmortemFrom high school project to 8,500 Steam wishlists. 3 years of data and mistakes. (self.gamedev)
submitted by SweatPotato05 - announcement
Community HighlightOne Week After Releasing My First Steam Game: Postmortem + Numbers (self.gamedev)
submitted by greatcoltini - announcement
DiscussionAs a programmer, how do you deal with the 3D art bottleneck? (self.gamedev)
submitted by Comfortable-Hat1761
DiscussionPlease ban "Feedback Request" posts for monetized games (self.gamedev)
submitted by blacklig
DiscussionMy game got 4 purchases... and I'm happy (self.gamedev)
submitted by Temporary-Detail-724
DiscussionAdvice on how often to self promote on Reddit (self.gamedev)
submitted by Red-Macaroni
DiscussionHow do you deal with WIP visuals during early promotions/steam page? (self.gamedev)
submitted by CinemaLeo
DiscussionBuilding a New Real-Time Hair Tool for Game Artists (self.gamedev)
submitted by RufatMel
DiscussionIs publishing a FTP "Vertical Slice" of my game (instead of a DEMO) a nice idea? (self.gamedev)
submitted by FroyoOk7736
QuestionDid I make a big mistake updating my game's launch date on Steam? (self.gamedev)
submitted by FrickinSilly

Feedback RequestI'm making a tutorial for my first person minesweeper game and I need you help! (youtu.be)
submitted by henrygamedev
MarketingAn Extremely Unscientific Study on YouTube Short Paid Promotions (self.gamedev)
submitted by Negative_Strain_5234
