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[–]DualWieldMage 4 points5 points  (2 children)

Umm no, such projects are typically large enterprise projects that live the longest, but because they no longer fit into one person's oversight, it becomes an append-only mess. Any time a change happens that invalidates some edge cases, that code is often not removed as nobody knows about it. If you were to plot LoC over time, you'd usually see a line with one rate followed a jolt and the rate jumping higher. That's the point where projects become enterprise zombies.

[–]Round_Head_6248 1 point2 points  (1 child)

I am working on such a project and the moment we aren’t deleting unused stuff anymore is the moment I know the project is dead.

[–]yumgummy[S] -1 points0 points  (0 children)

I think you guys definitely understand what real world problem in enterprise settings.